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Thread: First Map/WIP

  1. #1
      Bloodwolf is offline
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    Wip First Map/WIP

    So, after a week of GIMPing after work and using the 2 excellent tutorials I have been able to come up with this map. It is my first attempt after somewhat grasping the techniques. The idea is a rainforest at the base of a mountain range, on an island. It's not complete, but it is what I have so far.
    Attached Thumbnails Attached Thumbnails First Map/WIP-wip.jpg  

  2. #2
      Bloodwolf is offline
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    And after a little messing around.
    Attached Thumbnails Attached Thumbnails First Map/WIP-wip-ii.jpg  

  3. #3
    Community Leader Facebook Connected Steel General's Avatar
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    Not bad at all...it could use a bit of blending to help the transition between terrain types.
    My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.

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  4. #4
      Ascension is offline
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    Coming along nicely, it's hard to learn this sort of stuff from scratch but you're definitely making progress.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


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  5. #5
      PixelFish is offline
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    I just want to echo Steel General's remark. This is coming along nicely for a first map, but a little blending would not go amiss to ease between the terrains. The real world example that first pops into my head is Hawaii--mountains with lush rainforests from all that rain--so I went and looked up a topographic and terrain map of Hawaii. Here's a few for some ideas to refer to:

    http://geology.com/state-map/hawaii.shtml
    http://commons.wikimedia.org/wiki/Fi...hic_map-fr.svg
    http://www.cotf.edu/ete/modules/volc...iioverlay.html - more topographic with a terrain map beneath, but it gives you an idea about the terrain transitions (the colours are kinda scary but it might still be useful.)

    You can see there's a sort of sloping off from the more drastic reaches of the mountainous areas. I think adding a small rim of intermediary terrain between the forest and the mountains might help.

  6. #6
      Bloodwolf is offline
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    Any ideas of where I can find a blending technique? I was wondering how to get the jarring transition cleaned up and tried some of the blurring and stuff, but they don't really work well for me.

    Mostly, these are my attempts to get the basics of the tutorials down and I'll take any advice I can get. It has been a lot of hit and miss with experimenting over the last week. It has been really fun, though.

  7. #7
      jfrazierjr is offline
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    Quote Originally Posted by Bloodwolf View Post
    Any ideas of where I can find a blending technique? I was wondering how to get the jarring transition cleaned up and tried some of the blurring and stuff, but they don't really work well for me.
    Check out my tutorial on Layer Masks(in sig). What you would want to do is to make your mountains textured area larger than you want them to be, and then create layer mask and G. Blur the layer mask itself with no selection. That will make the layer mask go from a hard transition, to a soft one between two layers.
    My Finished Maps
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  8. #8
    Community Leader Facebook Connected Steel General's Avatar
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    I agree with JFJr. layer masks are probably the best way. But you can also try gaussian blurs.
    My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.

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  9. #9
      Bloodwolf is offline
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    Cool, thanks.

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