Anyone have any general homerules they use for their 4e games? Such as racial restrictions, class restrictions, racial backgrounds, ability scores, bla bla bla? I've got a few. Racial restrictions: Basicly you can't play anything monster looking, unless you can write a very good backstory as to why you are now an adventurer and why you decided to not follow your races normal way. I just don't want someone playing a Kobold Wizard, as I call it, "For the lolz" Racial restrictions: I don't allow Dwarves to be Magical Classes. Every once in a while I'll allow a dwarf druid or a dwarf bard. But same principal as before, right me a backstory as to why. Anyone else have some weird houserules?
I am about to start a long campaign and I decided to make several decisions; Among the smaller changes I decided to make are these: -Wizards are no longer a class. In this new world I created wizards are special misterious and powerful beings. They are not humans, elves, dwarves or any other race. They are almost a different race. - Paladins are actually picked by Gods and are thus marked for the rest of their mortal lives. These are pretty much the biggest changes I have made so far.