
Originally Posted by
Gidde
Hmm. I just tried this, and with a noisy ocean layer the sobel edge-detect gives me a completely transparent layer; dead in the water. Then I tried it with a black and white land-mask type image, and got very little distortion (even with displace values > 100). It looks like the distortion it does give is on the right track though. Could be that it needs something more defined than solid-noise colored clouds (with light coastal area - same as I started with for my glass-ified ocean in my last map) and less defined than black/white stark image. I'll keep playing with it.
// Edit: Here are some comparison images in case they help. The blue image is just original and photoshop versions. The B/W is following the instructions you gave with a 200 displace.