Well, my normal seamless method would work. If you paste this image 4 times as a 2x2 array of them (as per usual method) and then fix up the middle crossover bits (as normal) you can then chop out the middle of it (which admittedly would look real bad for the mo...) but then paste that down in a 2x2 tile array again and the center should be the original tile with all the edges fixed up. So just chop the middle out again and that's a seamless map. Its all down to how much your prepared to fix up the edges by using wider and wider blends. If you keep it tight like for this map where you have a little space around it as border then you will be fine.
You ok with that or need the mini piccy tut ?
Oh, also, there is my Redrobes Gimp filter plug in (courtesy of RobA) to do the high pass filtering. With this particular map, since the grid is pretty square and so one edge will likely as not line up with the opposite then all you need to do is get the background lightness blended whilst keeping the grid intact. Nightmare of a job without that filter but no problem with it.



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