Fractal terrains altitude
So I did myself a treat and got Fractal Terrains Pro. Playing around for a while I noticed that the altitudes increased very step so that short after the shoreline you reached altitudes above 1000 Meters. I used aproximately earth settings. What I would like to generate are earthlike, flat areas that are pretty smooth rising up into mountains quickly. The altitude remapping function produced a strangely ripped up surface like someone going through with a plow. I used just tweaked the altitudes above 0 with a nonlinear value of two. So if there are answers to that, Iwould be glad to hear them.