Results 1 to 4 of 4

Thread: Indicating rual areas

  1. #1
    Guild Journeyer wally-d-feed's Avatar
    Join Date
    Jan 2009
    Location
    Gießen - Germany
    Posts
    116

    Default Indicating rual areas

    Hi Guys,

    I am currently continuing work on my Kargath-Map and I found that there's one certain area in which things look a little squeezed. I decided to put a magnification of this area into this map.
    The area I am talking about is kind of an conurbation. Several different cities that together make one big rural thing.
    I would like to indicate this by highlighting the urbanized area in some way. I don't want to start drawing every little building, but I also don't want to just color the areas and thats it.
    Any ideas?

  2. #2
      Ascension is offline
    Community Leader Ascension's Avatar
    Join Date
    Jun 2008
    Location
    St. Charles, MO
    Posts
    8,216

    Default

    I think the word is urban sprawl or megalopolis...many cities growing and expanding so close to each other that they seem to form one huge city. Rural means low habitation as in woodland or farmland. As for ideas on a map like yours, just dots close to each other. Drawing each building is also pointless unless each city has a very unique architecture apart from the others...if they don't then the buildings will all look the same anyway and you are back at square one. You could try color variation or lines separating them but that probably won't look too good.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  3. #3
    Guild Journeyer wally-d-feed's Avatar
    Join Date
    Jan 2009
    Location
    Gießen - Germany
    Posts
    116

    Default

    Quote Originally Posted by Ascension View Post
    Rural means low habitation as in woodland or farmland.
    thanks for correction .. mixed something up.

  4. #4
      jbgibson is offline
    Guild Expert jbgibson's Avatar
    Join Date
    Oct 2009
    Location
    Alabama, USA
    Posts
    1,190

    Default

    Do you wish to show the one-from-many nature of the conurbation at the main map's scale, as well as in the inset? If so, your symbol could be faceted instead of a simple or concentric circle/square shape. In the inset, is it important to show the original multiple city centers within the overall megalopolis? In midlevel detail of old cities, the original center often shows as a more complex knot of denser streets, perhaps at a different orientation than the more recent parts, which might be a net of wider connections. One doesn't have to draw every street, to get a sense of the structure of the network.

    If you take that path, the original distinct city centers would show as knots of denser streets, in a complex spider's web of the "modern" city. Some of the overall orientation of streets could be synchronized with the original highways connecting the distinct cities. If your history includes ambitious builders, or catastrophic disasters, you could show "urban renewal" by roughing in this multi-centered spiders' web, then clearing one or more bits, putting in latter-day palaces, parks, parade grounds, and whatnot.

    Another way to show growth of an old city is to put in bits or great swaths of some early walls, swallowed by growth. Labels like The Old Fort Quarter can make it more obvious what you're showing. The wal makes a god break point from tangled old-old streets to whatever kind of "early suburban" growth you imagine took place. What kind of scale are you contemplating for the inset?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •