Here is one from GIMP using the afore mentioned voronoi filter. Cell base 30 px, hexagonal base with 50% randomness (as the sample you posted seemed pretty random)
No problem - "It's what I do".
BTW, that one is tileable.
Okay, here's what I came up with based on RobA's tile:
I like it. I might play around with the image colors a bit though.
Look nice! You could try scaling the background tile by 1/2 or so. That will put it closer to the scale of the sample you provided.
Thanks for the tips, guys. Yeah, this style definitely needs some tinkering. I'll start a WIP for it in Dungeon/Subterranean Mapping.
That's an excellent reproduction! But how do you get into the dungeon?
p.s. great work with that seamless voronoi fill, Rob! I've popped a copy in the seamless fill texture sticky
Although technically, the green square represents a teleport site according to the legend on the UM maps. The maps in the boxed sets have a few areas that are only reachable by teleport or some sort of magic gate.
I have always loved that you had to enter Undermountain through a well in the basement of an inn in Waterdeep - The Yawning Portal.
EDIT: My WIP thread for this style of map can be found here: [CC3/DD3] Making Dungeon Maps in the Style of Ruins of Undermountain I and II
Last edited by jaerdaph; 11-21-2007 at 04:35 PM.