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Thread: CC3/Forgotten Realms Undermountain II maps: Looking for a scalable background tile

  1. #11
      RobA is offline
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    My turn-

    Here is one from GIMP using the afore mentioned voronoi filter. Cell base 30 px, hexagonal base with 50% randomness (as the sample you posted seemed pretty random)

    -Rob A>
    Attached Thumbnails Attached Thumbnails CC3/Forgotten Realms Undermountain II maps: Looking for a scalable background tile-voor1.png  

  2. #12
      jaerdaph is offline
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    Quote Originally Posted by RobA View Post
    Here is one from GIMP using the afore mentioned voronoi filter. Cell base 30 px, hexagonal base with 50% randomness (as the sample you posted seemed pretty random)
    Thank you, Rob - that's perfect! I'm going to play around with it this morning in CC3. Will post results back.

    Must learn GIMP, must learn GIMP, must learn GIMP....

    Thank you everyone for your help.
    jaerdaph
    JUST ADD HEROES An ICONS Superpowered Roleplaying Game Blog by Joe "jaerdaph" Bardales

  3. #13
      RobA is offline
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    No problem - "It's what I do".

    BTW, that one is tileable.

    -Rob A>

  4. #14
      jaerdaph is offline
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    Quote Originally Posted by RobA View Post
    No problem - "It's what I do".

    BTW, that one is tileable.
    Thanks - it's awesome. And have some rep too!
    jaerdaph
    JUST ADD HEROES An ICONS Superpowered Roleplaying Game Blog by Joe "jaerdaph" Bardales

  5. #15
      jaerdaph is offline
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    Okay, here's what I came up with based on RobA's tile:



    I like it. I might play around with the image colors a bit though.

    Thanks again!
    jaerdaph
    JUST ADD HEROES An ICONS Superpowered Roleplaying Game Blog by Joe "jaerdaph" Bardales

  6. #16
      NeonKnight is offline
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    Quote Originally Posted by jaerdaph View Post
    Okay, here's what I came up with based on RobA's tile:



    I like it. I might play around with the image colors a bit though.

    Thanks again!
    Cool, put a solid glow around the walls and it'll look almost exactly like Undermountain II
    Daniel the Neon Knight: Campaign Cartographer User

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  7. #17
      RobA is offline
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    Look nice! You could try scaling the background tile by 1/2 or so. That will put it closer to the scale of the sample you provided.

    -Rob A>

  8. #18
      jaerdaph is offline
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    Thanks for the tips, guys. Yeah, this style definitely needs some tinkering. I'll start a WIP for it in Dungeon/Subterranean Mapping.
    jaerdaph
    JUST ADD HEROES An ICONS Superpowered Roleplaying Game Blog by Joe "jaerdaph" Bardales

  9. #19
      ravells is offline
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    That's an excellent reproduction! But how do you get into the dungeon?

    p.s. great work with that seamless voronoi fill, Rob! I've popped a copy in the seamless fill texture sticky

  10. #20
      jaerdaph is offline
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    Quote Originally Posted by ravells View Post
    That's an excellent reproduction! But how do you get into the dungeon?
    LOL - that was just a sample for now.

    Although technically, the green square represents a teleport site according to the legend on the UM maps. The maps in the boxed sets have a few areas that are only reachable by teleport or some sort of magic gate.

    I have always loved that you had to enter Undermountain through a well in the basement of an inn in Waterdeep - The Yawning Portal.

    EDIT: My WIP thread for this style of map can be found here: [CC3/DD3] Making Dungeon Maps in the Style of Ruins of Undermountain I and II
    Last edited by jaerdaph; 11-21-2007 at 03:35 PM.
    jaerdaph
    JUST ADD HEROES An ICONS Superpowered Roleplaying Game Blog by Joe "jaerdaph" Bardales

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