Results 1 to 8 of 8

Thread: Ruin Regions' Planet Maps

  1. #1
      Icie Juicy is offline
    Guild Applicant
    Join Date
    May 2011
    Location
    Portland, Oregon
    Posts
    4

    Default Ruin Regions' Planet Maps

    Request Cancelled.
    Last edited by Icie Juicy; 08-23-2012 at 05:20 PM.

  2. #2
      ravells is offline
    Community Leader Gracious Donor ravells's Avatar
    Join Date
    Jun 2006
    Location
    London, UK
    Posts
    10,900

    Default

    you should really think about buying Fractal Terrains from Profantasy. It will automatically generate planets for you very much in the style you've shown. You can play with various settings and easily make ice planets, foresty looking planets etc.

  3. #3
    Guild Artisan eViLe_eAgLe's Avatar
    Join Date
    Feb 2011
    Location
    Washington State
    Posts
    902

    Default

    And get wilbur too. You don't have to be an artist to get those. Just be a little intuitive and mess around.

  4. #4
      Icie Juicy is offline
    Guild Applicant
    Join Date
    May 2011
    Location
    Portland, Oregon
    Posts
    4

    Default

    Quote Originally Posted by ravells View Post
    you should really think about buying Fractal Terrains from Profantasy. It will automatically generate planets for you very much in the style you've shown. You can play with various settings and easily make ice planets, foresty looking planets etc.
    Thanks for the recommendation and resource Ravells. Fractal Terrains looks like a very user-friendly and easy to learn tool for developing exactly what I'm looking for. That site has a handful of other useful programs that I'll continue to look into as well. And as Evile Eagle said, even with my non-artistic ability I should be able to pull it off. I'm not sure what "wilbur" is though?


    While I may resort to using this program in the future, my hope is that someone may be interested in working on this project before I do resort to developing it myself since I am currently programming Ruin Regions alone and I'm artistically challenged. If someone does find this project/request interesting, I hope the "Unpaid" status does not deter you too much and if it does, please let me know and we could discuss this issue in more detail.

  5. #5
      waldronate is online now
    Software Dev/Rep Gracious Donor waldronate's Avatar
    Join Date
    Mar 2007
    Location
    The High Desert
    Posts
    1,489

    Default

    I'll offer my standard suggestions on the topics of Fractal Terrains and Wilbur:

    http://www.ridgenet.net/~jslayton/CGTutorial/index.html
    http://www.ridgenet.net/~jslayton/software.html and go to the "Main Program Download" link. The Fun With Wilbur links are useful.

    And never overlook the message tags option under advanced search here on this forum. The tags "Wilbur" and "Fractal Terrains" will both yield a wealth of information on their respective subjects.

  6. #6
      jfrazierjr is offline
    Community Leader jfrazierjr's Avatar
    Join Date
    Oct 2007
    Location
    Apex, NC USA
    Posts
    2,963

    Default

    Quote Originally Posted by waldronate View Post
    I'll offer my standard suggestions on the topics of Fractal Terrains and Wilbur:

    http://www.ridgenet.net/~jslayton/CGTutorial/index.html
    http://www.ridgenet.net/~jslayton/software.html and go to the "Main Program Download" link. The Fun With Wilbur links are useful.

    And never overlook the message tags option under advanced search here on this forum. The tags "Wilbur" and "Fractal Terrains" will both yield a wealth of information on their respective subjects.
    Sorry for the thread jack... but is there any chance at all that you might compile a Linux version of wilbur(or let some else compile?) Of course, this is assuming that you are using C++ and are not including any direct windows library calls that can't be ported... I know you have said on your page that it's windows only for now... but was hoping you might change your mind at some point....
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

  7. #7
      waldronate is online now
    Software Dev/Rep Gracious Donor waldronate's Avatar
    Join Date
    Mar 2007
    Location
    The High Desert
    Posts
    1,489

    Default

    Quote Originally Posted by jfrazierjr View Post
    Sorry for the thread jack... but is there any chance at all that you might compile a Linux version of wilbur(or let some else compile?) Of course, this is assuming that you are using C++ and are not including any direct windows library calls that can't be ported... I know you have said on your page that it's windows only for now... but was hoping you might change your mind at some point....
    Making Wilbur work on not-Windows requires a complete rewrite of the UI. Making Wilbur work on Wine is likely a less painful proposition.

  8. #8
      Icie Juicy is offline
    Guild Applicant
    Join Date
    May 2011
    Location
    Portland, Oregon
    Posts
    4

    Default

    Request Cancelled.
    Last edited by Icie Juicy; 08-23-2012 at 05:20 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •