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Guild Applicant
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Guild Applicant
Last edited by heroix; 05-16-2012 at 04:28 PM.
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Guild Applicant
Admin updated some guidelines: [forum link]
Copy / Paste, because linking does not work correctly:
Here's information that you need to make a new map for VU.
px = Pixels
Map size: 2500x2500px
The map needs to be repeatable! So if you put two maps beside each others it needs to have a smooth transition over the edges. No cut rivers etc.
Terrain
The map needs to have mountains, water, trees and rivers.
Mountains: 80x80px or 40x40px
Water: 80x80px or 40x40px
Tree: 80x80px or 40x40px
River: 20x20px
These are guidelines, although, it's very important that the terrain is not smaller then 40x40px. And a river is not smaller then 20x20px.
The rivers can have a round shape, but the other terrain should be somewhat square.
Misc
The smallest passage needs to be 20px or bigger for an army to be able to go through.
Don't make too much terrain. And don't pile terrain above each others. You can only place cities on plains (space without terrain) so more terrain means less cities.(dwarf and elf cities can expand into terrain though)
The default size of a world is 5000x5000px, so your map will most of the time be looped twice (2x2). And a default (2x2) map should be able to hold at least 50 players.
Walls
Walls might get bugged if they are placed on uneven terrain, so if you have walls (Zetamaina) in mind there should be horizontal or vertical terrain on both sides:
ASCII illustration:
T = Terrain
W = Wall
TWWWWWWWWWWWT
Bugged version:
TWWWWWWWWWWWWWW...(no terrain to end the wall)
Last edited by heroix; 05-17-2012 at 03:47 AM.
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Guild Applicant
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