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Guild Novice
Final Map:

Might add civilization overlays later, but this is all I need for now.
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Nice! =) That little bevel on the rivers adds an interesting effect.
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I would be inclined to place your river layer below your forest layer, then remove bits of forest to have the river show through. I like the look of having bits of forest overhanging my rivers. Otherwise it looks good!
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Guild Novice
my River Layer is below my forest layer, but I also applied a mask to reveal the river below the forest. Might see about making it patchier.
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I think as long as you get the general idea of rivers then the detail isn't really that important when it is in a D&D environment given the magical setting. In a world where wizards can control the weather, make the ground shake and direct the seas, I imagine that if someone says "Your river is wrong, rivers don't naturally break into a fork for no reason" then "It was done by the Mage Vedis Tang when he tried to redirect the river towards the town of Sommers to drown its inhabitants" is a pretty compelling argument as to the unnatural geographic anomalies that might appear on your map.
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Guild Novice
A lot of the above maps look wonderful!
I think you guys most def have the right idea going!
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