May Entry: Avatar Inflitrator Module
So something quick, huh? I decided to work on Sc-Fi map since I hardly ever make them. Also borrowing some ideas from Avatar (the movie), this is a late 21st century version of my Assassin's Lair map entry from June 2009.
The Avatar Infiltrator Module: utilized by a military special ops unit dedicated in xeno-infiltration. The operative is thoroughly trained in language and technical training appropriate for several alien species to work as both a spy and an assassin. The avatar bio-link bed sits at the center, surrounding by a panel of monitors used for select which xeno-form is to be used to carry the consciousness of the operative for the prepared mission. While some monitors will show the selected alien on screen, some will show the planet of concern, the dropsite, and other scientific data required to prepare such a mission. (Not all the monitors will be active).
Once the xeno-form (grown alien lifeform) is selected, the operative lays in the avatar link bed at the center of the map and goes to sleep. His consciousness is uploaded through the neural network into the pre-seleced alien body.
Not yet in this map, six or eight cryogenic sleep chambers each containing a different alien body awaits consciousness upload for the spy/assassin operative to awaken within. The unit will open and out steps the transferred agent. (Sleep chambers with various aliens is next on the agenda for creation, followed by the formed outer walls or containment bulkheads, in this case.)
At the top of the map is the transporter chamber where the operative within his uploaded xeno-form will be molecularly transfered to the selected site location in (ship, planet, space station) whereever the mission is required and perform it. (See the transporter chamber at the top of the map.)
Some various monitoring equipment will be placed otherwise, that's all I plan for this "module" - so aliens, cyrogenic chambers, outer walls and some equipment is all I have left for the main map. I will come up with some kind of border/frame, a title display and that's about it. The aliens will be the most work. There will be no grid in the end, making this entry better suited to use in a VT app. Due to the high tech nature of the intended design - all Xara bevel effects and 3D elements only, no hand-drawn stuff in this map.
Progress so far...
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Insectoid or Amphibian with Mandibles??
OK, I just created in 3D and rendered the Cryrogenic Pod, along with its first occupant. I was going to call it a Chiton (some type of insectoid being), but I smoothed the model too much and it seems to look a bit like an odd frog, so an amphibian with mandibles and antenna? I have decided.
The safety stripe and handles area of pod is given a transparent coloring in Xara, so I didn't skin the model that way, I cheated and placed those in my vector app. I was going to put some kind of property of..., but then I decided to keep it generic, so somebody else could use the map, without naming which star nation possessed this equipment - up to the GM.
Don't worry about the pod going past the floor, I will have sloping walls. I'm thinking of adding assorted cables on the floor surrounding the pod, except for a walkable area in front and to one side of the pod - to get out easily. Also thinking of placing monitors on the walls between the pods. Finally I want to add piping and extra detaining in the bulkhead walls that will eventually surround this module chamber.
This guy was easy, expect some poser people just to spare me from trying to create a semi-humanoid and still look humanoid. But I'm thinking of creating a true invertibrate giant pillbug looking alien and a worm, in addition to the other aliens, I have yet to conceive what they are. At least I only need "above the hips" alien models, as the rest is hidden in the pod.
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Done with aliens - the hardest part...
Done with the most difficult part of this challenge entry - the aliens. Got the amphibian looking guy, the chiton, a blue (poser figure) man, a yellow (poser figure) female, and a velociraptor. Next I need to work on the bulkhead walls, then some equipment, some images for the various monitors, some cabling and piping on the floor and walls. A residential corner for the spy/assassin operative, and a decon chamber next to the armory. Moving right along.
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