Just have the party get teleported to the city they chose to destroy, right before it happens. This would explain why its all dusty, users never get back to the room once they end up in a city about to be destroyed. Would make for some interesting party reactions when they appear in the targetted city.
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... Party finds out what it does (maybe some rune-translation-puzzle) and how it works (this should start an interesting alignment discussion i guess, unless you only play with evil characters. "if you have the power to destroy an entire city/castle/etc full of evils with a press of a button, would you do it...incl. possible collateral damage...?"). Also maybe they have to punch buttons with coordinates to aim the machine (this might be tricky with digits in another language)... or maybe ther's only one charge left so if they decide to use it they have to determine what target to take...







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