Nope? Well there isn't much to comment on with a map like that, it's not meant to be good, just there.
However, the battlemap should at least attempt to be worthy of pulling to bits verbally so here's the first draft... proof of principle sort of thing.
It's two heightfields and a plane, and one of my trees from before with MORE twigs and no leaves (for now). The hex pattern is something new I'm trying here - now I know about "orthographic" (doh!) I can plunk this sort of thing (with no_shadow) on the scene and tune it to whatever I want. Coo !!
The "ripples" on the flooded bit are rubbish, I know, and the "mud" want's more from the height field and less from a simple agate normal, that can hide in the detail.
I'll also probably tweak it out to A4 size so that adding the "handout" above makes a single A3 jpg. I'll add the two together at the end (assuming I get there)...
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