-
Guild Adept
-
I love the black pen feel to this. Especially the dots to texture the sand. Lovely contribution.
-
Guild Adept
I Think This is It
As promised, a set of black-and-white, "old-school" DnD maps. This was a great challenge--as evidenced by the number of participants.
This is pretty much my final submission.
As I am at 3hr 57min, I don't think anything else will happen.
I have to say that this has been a humbling experience. As is my fashion, my original vision for this project was COMPLETELY unrealistic for the time constraints. There is so much more that I want to do just with the maps presented here--let alone the two or three more maps that I had originally planned.
To all of you who told me to try out the GIMP--thank you. This would have easily taken 10hrs+ if I was doing it with Paint alone. [I was literally clicking, drawing, and typing as fast as I could for the final 40 minutes as it was.] GIMP allowed me to accomplish what is here.
Maybe sometime in the coming weeks, I'll finish these maps to match my vision--then again, just as possibly not.
-
Guild Adept
Some Details
Looking at the maps, without a key, I realize that they might not be as clear as I hoped. So:
Land is thick black line--the shore line if you will.
Each thin line inside land is a 40ft contour line--meaning that the Light is something higher than 120ft above the water.
The thin lines in the water (in Overview) are depth lines, corresponding to 0-5ft, 5-10ft, 10-15ft, and deeper. Likewise, the different shading levels (in the other three maps) correspond to those same depths: 0-5ft, 5-10ft, 10-15ft.
The "Upper Caves" are at the first contour line, i.e. at a height of 40ft above mean water level.
Finally: I'd love to hear your thoughts, critiques, etc. [I have a list of about 14 things that I would do to these maps if given more time--I'm curious to see if the guild comes up with the same suggestions or if you surprise me with things of which I hadn't thought.]
-
I repped everyone who entered this month, just for entering, except I couldn't rep you, so accept my public kudos for entering!
-Rob A>
-
Repped on Rob's behalf (and mine). I have to say I find the contour lines a little confusing, but I'll need a little more time to look at this carefully and give a more reasoned explanation.
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules