Ooh, Jax, that's a great idea. Someone needs to use that in their campaign, that tickles my nasty-DM alternate persona
*makes note* I know what's happening in my next game I'll just have to make sure that the room with the invisible summoning circle is the most obvious one to camp in...
Originally Posted by Jaxilon
Sadly, that's exactly how almost every game I've been involved with goes. (And, yeah, OotS is awesome!)
Originally Posted by tilt
Hey, you don't have to make that room the obvious choice. Since the circle is invisible until activated, you just make it exist in whatever room they decide to bed down in. The players will never know the difference and unless you tell them they are not going to know you had it preplanned all along. That's also why just before anything happens you roll a fistful of dice behind your referee's screen, act like you are checking the pips and then make a "hmm" sound. By the time you start to describe what's going on they will be sitting on the edge of their seats.
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Oh, sure, I could stick it wherever they end up sleeping. But it's more fun to give them a chance to notice that there's exactly one safe-seeming room in the heavily-trapped structure, to give them a chance to avoid it.