January Challenge: The Coreroads of the Bergan Dwarves
This entry is based somewhat on the Deep Roads from the videogame Dragon Age. I've started work on what will be an inset of the region containing the Bergan Mountains. At this point, I'm envisioning having a second inset showing a side view of the tunnel network, with the main body of the map being a top-down view.
Even if I am correct, I would still advise you to follow your heart. This whole Cartographers Guild thing, it seems to me, is more about passion and skill and learning new techniques than it is about definitions and rules.
Creating a parchment texture for the background, and finished the rivers and coastlines of the regional inset. I guess I should make some borders or something pretty soon...
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
Started laying out the major routes underground. Obviously still a lot of work to be done on them, but these dwarves are starting to come to life in my head a little bit. Turns the reason its so dangerous to travel these routes now, is because of the emergence of the Fungoids! Yes, its Dwarves versus Fungus down there! These particular dwarves mine a lot of pitchblende, for the radium that can produced from it, which they use to create self-luminescent paints. This leaves them with a lot of uranium waste, which they use for bullets and cannonballs (19th century, or steampunk dwarves, yay!), and also for weighted cores for axes and hammers. Unfortunately, the Fungoids are also very attracted to pitchblende (maybe they eat it, or something). Oh yeah, and forget your stereotypical scottish dwarves. These dwarves are dutch!