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Thread: March/April Lite Challenge Entry: The Halls of Deception

  1. #1
      geamon is offline
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    Default March/April Lite Challenge Entry: The Halls of Deception

    I'm throwing my weight in as well. Making B&W encounter maps I find is vastly easier since it's much simpler then having to create a cohesive color scheme. Basic principal is a highly trapped room where leaver's open gates to access a chest in the center. Only thing I'm ensure is should I leave the traps open to the DM or detail mechanisms within the center pillar walls.

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    Cheers, Julien

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  2. #2
    Guild Journeyer Wannabehero's Avatar
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    Very cool gaemon, I love the layout and the room looks like fun! I'm eager to see how this ends up, if your past battlemaps are any indication it's going to be great

  3. #3
      geamon is offline
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    Unsure if I like it with the traps visible. Top right floor blade traps, bottom left spike trap, other two elemental jets fire and frost.

    ### LATEST WIP ###
    Attached Thumbnails Attached Thumbnails March/April Lite Challenge Entry: The Halls of Deception-halls-deception.jpg  
    Cheers, Julien

    Battlemaps, Town Maps, Tutorials.
    All my maps and content are posted and published under this Creative Commons License. Click Here for information on licensing.

  4. #4
      tilt is offline
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    great idea... so, do you have to pull the levers in the right succesion? ... cause if one lever opens one gate then you only need to pull one to get to the treasure?
    regs tilt
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  5. #5
      Katto is offline
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    Good you've joined geamon and a very good start, too.

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