March Entry: The Lair of Father Himool
So I decided to go with the concept of representing this map as a descriptive GM's Aid to depict the layout of the map and the location of items, traps, doors, etc.
I could make another map as a player's aid for the various rooms.
I additionally put some thought behind why this 'random' dungeon would make more sense. To that end I thought, OK, why would we have various passageways going here and there, and some circling back upon themselves? Sure, I could go with the humor aspect or the 10-year old making his first dungeon, but that has already been handled by others, and I do not wish to duplicate ideas.
So, I thought, what about it being part of some ancient sewer system, finished from old rough water cisterns? It would explain the high quantity of 'stuck doors' (Expanded from moisture)
If we are allowed to do a write up, I will do so, otherwise, I will put this as complete.
***EDIT*** Having an issue with loading map... :(
SHOULD HAVE MAP NOW