*** May Super Challenge - Minimalist for Virtual Tabletop - WITH PRIZES!!!
Ladies and Gentlemen, Cartographers of all ages, welcome to the first ever sponsored mapping challenge. The month of May brings us a specific challenge proposed and sponsored by RPGTonight. We will be handling a specific theme aimed towards the Virtual Tabletop (VT) environment.
As the VT concept becomes more popular, there comes a time where minimalist approaches are a bit more necessary in order to conserve bandwidth in the case of slow connection players. With this in mind, the folks over at RPGTonight have proposed that we create a map with as much detail as you wish to cram in, yet keeping it under a certain file size, but over a certain dimension. Here's the details:
Theme: Minimalist maps for online Virtual Tabletops. The challenge is to come up with an attractive online "battlemap" for online virtual tabletop style games.
- The map must have a resolution of at least 1280 X 1024 pixels
- The filesize must be no more than 75kb.
- The map must be useful as a "battlemap" on which miniatures (thumbnail size tokens), can be moved around. A scale of around 5 - 10 pixels per foot is a good size.
- The map must depict an area on land, which could include building interiors, town areas, dungeons, wilderness areas, etc. It doesn't have to be fantasy themed...modern, western, sci-fi, etc. are fine.
Judging will be done by our usual online voting process. RPGTonight would like to offer first, second, and third place prizes. Cartographers' Guild will offer the usual first place prize of recognition via award and Challenge Winner title.
Winners will be allowed to pick gaming related items from a long list of available prizes. First place prize winner chooses three items, the second place prize winner chooses two items, and the third place prize winner gets one. In the case of a tie at any level when polls close, a separate vote will take place in a separate thread lasting for 24 hours.
Here's a link to the prize list
- RPGtonight will be allowed to use winning maps in its onsite collection for use by members in their games.
- Cartographers' Guild is not responsible for any disputes or claims by contestants arising out of or in connection with either the selection of winning entries or with prizes.
Remember, ask any questions you want here in this thread...PLEASE follow the thread naming conventions, and be sure to read the usual challenge rules thread.
This is a first for the guild, and we're looking forward to a LOT of entries and participation.
Most VTTs have placeable grids
Most VTTs have their own placeable grids - size determined by user of application, including the option to place a square or hex grid. So mappers should not include a grid in their map submissions. Nor should they add scale, site numbers, labeling or any other notations.
Speaking only for Fantasy Grounds
Graphic grids actually interfere with the use of the map.
A grid that is drawn by the application is an active thing. Place a token in the generated grid and the computer can determine its facing, opponents and help you with distance moved. If there is a second grid as part of the map it clutters the view and confuses people.
For FG at least, dont put a grid on it, or release two versions.
Also avoid creating overhead objects
Also avoid creating trees and other overhead objects. You see in a VTT app, the map we're creating is for the ground level. Once loaded the user then places PC/NPC/Monster tokens, specific objects. A layer above this is used to place trees and roofs, etc. Thus the tokens can be found between the overhead tree layer and the ground layer.
If you place a tree in your map, then VTT users will find their PC tokens walking on top of the tree, since it is on the ground plane.
Don't place trees, etc. 8)