I thought my terrain was 'messed up'.
And by 'wonky' I was specifically referring to the fact that there are a few places where higher contours slightly overlap lower contours (due to the bitmap tracing feature of Inkscape giving different results each time).
This is shaping up beautifully! =)
Also, is there a very easy, quick way you could create a lower res image of this in 3d, from an angle? I'm really curious to see what it looks like in 'reality'. I don't know if the programs you use can do that or not, though.
The contours -- wow. If Atpollard hadn't asked how on earth you'd done that, I'd've.
Do you mean a 3D view of the terrain? That's so easy to render out I'll do it now.
The vertical range isn't quite right (too much vertical exaggeration) but this gives a general idea of what the island looks like.
The ugly shore-line is due to me never intending to render this and thus I didn't create it properly.
I really love working with Cinema 4D. Making this mock-up took a whole of 5 mins. I'm pretty sure Blender would allow scenes like this to be easily setup as well.
I've been looking into using sculptris to model some 3D terrain.
Here's the latest update;
### Latest WIP ###
* Added some more spot heights (there's still some more to go).
* Started laying in rivers and lakes which takes a long time.
* Added labels to the contours representing 100m, 200m, 300m, 400m, 500m and 1000m. At higher altitudes it becomes too crowded to add them all.
I keep 'discovering' new things to add or change so this is taking longer than it probably should. Also, because I'm learning as I go along I find myself staring at nothing thinking of various techniques.
After looking at some real maps I've decided to also add a 'Provincial Boundaries' panel and a 'Historical Notes' panel. I really like creating the back story, even for a silly world like this. Actually if I were to change some of the names I could probably make this into a decent campaign thingy.
Any comment and criticism welcome (if that's not against the challenge rules). I could really use another's perspective as I've been staring at this thing for so long now.
anyway, this map has really got me itching to try out wilbur as those contours are lovely. not just those but the map itself. great work on this one!
That is pretty much what I did. Each selection was saved as a bmp from within wilbur (I'd love it if wilbur exported vector viles).
The only graphics software I have is Inkscape and GIMP. Inkscape allows tracing of bitmaps but it would die a horrible death if I tried to load 89x95MB bitmaps into it in one go. In fact just making this map slows it down so much that I have had to find work arounds.