Very nice caves...
Watch out! if your players have new boots... the ground is still wet...
In order to get myself in a map making mindset, I told myself that even though I am new here I should enter the may contest... so today I made this simple cave map mostly trying to get as much texture as I could and still stay in the file size.
The overall shape is the Photoshop plug-in "clouds"... thresholded brought it down to a black and white matte then it was given some extra definition by hand.
Then I drew in the "mud" on two layers that had some bevel & emboss applied to it with a brush on a low opacity, and after some hue & saturation it was on to compression... anyway.
I gave it a spin in the RPGTonight VTT and it worked... but I was not playing an adventure so I guess in the end you all will be the judge.
Very nice caves...
My Finished Maps
Works in Progress(or abandoned tests)
Explanation of Layer Masks in GIMP
How to create ISO Mountains in GIMP/PS using the Smudge tool
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
Impressive! And a very effective use of the clouds filter. It's quite a workhorse for cartography.
Bryan Ray, visual effects artist
Very nice! Plenty of ways to get ambushed when you're leaving tracks in the mud
Wow! I like it! Thanks for the inspiration...
Great cartoony / illustrative feel to the map - well done!
Lovely map, very generic and playable with a cool look and feel.
The internet! It\'ll never catch on.
Software Used: Terranoise, Wilbur, Terragen, The Gimp, Inkscape, Mojoworld
Hehehe, I wondered what it would look like to create footprint overlays to plop down on the mud as the players move about. This is just a test to see how it would look. It has some potential I think.
Could you perhaps explain more about how you made your mud textures?
Edit: RPMiller I love the foot prints! Nice touch!!!