### LATEST WIP ###
Starting to realise how much I've bitten off here, but gonna give it a good go. Not quite sure how to display the entire thing, so for now gonna stick with a GM map and then maybe knock up a pdf. With puzzles and stuff all but a few maps need a lot of extra information to accompany them. Biggest issue I have is balancing the mechanics of the map and puzzles vs. the final look. So right now I'm focusing on the main layout, throwing down the position of main rooms (reshaping them as I go so they aren't all square/rectangle) while thinking about interesting puzzles/encounters for each room.
Starting room is the top/mid with all the blue doors. I'll upload a more detail version at some point when the layout of the map is complete.
For the map the red key items are things that can only be interacted with physically (need to be on corporeal form) eg. puzzles for opening doors. The blue key items can be interacted with as a ghost (incorporeal form) eg. doors that can only be seen when a ghost, shrines that will bring you back to life at the shrine with your gear.
The main idea of the dungeon is to collect a number of keys to open a final door (need to take a portal [Physical] to access it). Locating and acquiring these keys will require switching between both corporeal and incorporeal forms.
- [Blue] Reaper: Hunts characters down when they are in their incorporeal form; they do serious damage, dying as a ghost you are gone for good.
- [Red] Quell: Stop despise the living and their connections to the gods. They block divine characters from using their powers but will also stop a shrine from working if they are in the vicinity.
- [BlLich: Final boss, the Lich will be a powerful adversary, slightly overpowered. The final boss room players will not be able to escape the room. It is highlighly likely that players will die in this room (not a guarantee, players should be able to avoid death by luck and tactics). If the party wipes the Lich will chase them beyond the grave and the battle continues with the party in their ghost forms (Lich will then have different attacks).