Nice entries guys. My votes went to Larb and Yospeck dungeons, since I like the palettes used and the hand-drawn style. Bogie did a very good one too but my taste go more to the hand-drawn style. Some rep for all three though
This month's challenge was to map a puzzle dungeon - a map that requires brains as well as brawn to navigate - and we got some fantastic entries.
Look through the month's submissions:
This month it's especially important to check out the WIP threads for the maps to understand the fiendish logic behind these puzzling dungeons.
You can vote for as many as you like. Be sure to rep all those entries you vote for and may the best map win!
The voting will last for 4 days and the winner will receive honour, glory, bragging rights and a golden compass.
Yep, they got my votes as well, in addition to Larion. ...And I wish just once Schwarzkreuz would stop teasing us with awesome ideas and actually finish one...
Last edited by Diamond; 03-31-2013 at 06:39 PM.
"I like a look of agony, because I know it's true."
I think there's a trend here. nice challenge and nice to see some dungeons feature in the challenge.
looking forward to seeing what april has in store
I love the look of Larb's map, but I think Bogie really went to town with his puzzles.
Check out: My March 2013 Challenge Submission: Monastery of Tyrs
Check out: My Finished Maps
Check out: My DeviantArt Page
I liked Yospeck and Bogie's maps because they looked good and had some great puzzles.
The others were good but they weren't really complete. The jigsaw puzzle one was a nice idea, and the forgotten crypts was nice, but there was not detail of the puzzle aspect (although cfds did explain that a puzzle just means jigsaw puzzle in german). Schwarz did a great picture again but no map! So I couldn't vote for it.
Love this challenge. So hard to choose.
Though A Jigsaw Dungeon by cfds didn't get much attention, if one thinks about it, it could be quite useful.
For example, what if only one door could open without springing a trap or loosing more monsters. There's only one safe way through the map, winding around through several rooms, many with monsters lurking in wait. By the time the players get to the treasure room, if they've taken the right path, they made it pretty easy. Keep choosing the wrong door, however, and players are going to eventually start to die.
This would make characters who can detect and disarm traps vital, as well as scholarly ones who can decipher codes and cryptic, arcane writings. Many rooms could contain a riddle and solving the riddle would tell the players which door is safe to open. Maybe a door requires faith and a knowledge of holy scriptures to open. Also, maybe the correct door is just really hard to open, requiring great strength.
I love these and all for different reasons.
Great maps, my votes went to Bogie, Larb and Yospeck for not only great looking maps, but great puzzles as well. I would have loved to see what Schwarzkreuz would have come up with, the illustration sure wet my appetite Thanks for all the work you've put in, I think some of these will make it into my ongoing D&D campaign
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