June Entry: Crazy Krulls Crossing
I am crazy overstretched this month so I will have to enter what I can which is a shame given that its a co-op world map.
I have been providing some base maps for Seer and Meleeguy and during that process I have been tweaking the scripts to generate the terrain from the base terrain. I dont know if Helium is entering and whether he wants to cover the Hardy Island but I am entering the map for the base terrain of this area. It should meet up with the map from Meleeguy who is doing Fenridge Castle. This is the area just to the north of that.
As is well known the fen lands are covered in marshy pools which harbor Lizard Men and other such nasties which harry the Thrublanders. So the people have taken to the hills and kept open the roads for merchant passage in order to extract tolls and other taxes or other general passing trade.
The merchant run going through Thrubmorton takes a very circuitous route if you travel from the west to the north because of the larger pools. The old road used to cut some of this off by going via Old Mere Fort and up but that road is now impassable. Now one must go right over to new Mere Fort in a gigantic loop of many hundreds of miles.
A short cut is to take a boat across the nearest land points but the path is extremely hazardous. Enter Crazy Krull and the Hard Ones. A mercenary gang who revel in decimating Lizard Men. Very skillful, well equipped with the finest or magical weapons and experienced, these men never lose against normal attacks. They take several long ships across the inlet and escort merchant trains from Hardy Point to Hawker Point and vice versa. Both of these points on the map are essentially uninhabited and are the last safe points on the road before its advised that protection is needed.
So this entry is for a region, one of the two small towns of barely any significance and a road of about 100 miles which is about half (the interesting half) of the total journey between the two points. Whether I can actually complete all of that remains to be seen...
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