Okay, here's my latest WIP.
I'm really starting to tackle this as if it were a playable board game, based on the hexcrawl dynamic. Roll up characters at level 1 and let them go and explore, maybe using miniatures for the board...
I've started adding unique locations, and have planned out a bunch of them for the Hexcrawl. It includes 6 possible starting locations and home bases, 10 story based locations, 15 encounter based or boss locations, and 6 quest locations. The quest locations are meant to spawn a quest line for the group, taking them into an area not on the map, into a dungeon, or solving some kind of larger puzzle. I'm hoping to make them accessible for the group at character level 3+ with the harder ones only accessible after attaining specific items or finishing other quests first.
I've added roads and trails, which modify the movement rates, and have included regions, where NPC groups dwell in larger numbers. I'm thinking about including a way for the group to get friendly with each kingdom (including the undead group should they choose to go evil!).
I'm hoping to add some story flair to each of these locations when I have some time. For now though, still working on the outer map container. Will add the encounter tables soon. Also wasn't fond of the map name, so I might be altering that, the map is too busy now to be isolated!
### LATEST WIP ###