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Thread: May/June 2013 Lite Challenge Entry: The fall of the pirate queen.

  1. #11
      Simon33600 is offline
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    Hurm, weird... But it is a bit funky to me too when I try reloading the page... Never fear; I shall try uploading the picture again...


    ### Latest WIP ###
    May/June 2013  Lite Challenge Entry: The fall of the pirate queen.-fall-pirate-queen.png

  2. #12
      Simon33600 is offline
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    What do you guys think? Maybe a bit too dark now, right? It's masking the actual shadows... Although, I guess I could always increase their opacity...

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      jtougas is offline
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    I think that looks pretty good. There is still a sense of "depth" to it and it's pretty murky (which I always like) you might try to lower the opacity of the shadow layer n various places for a less "homogeneous" result. This is really coming along nicely

    Even if I am correct, I would still advise you to follow your heart. This whole Cartographers Guild thing, it seems to me, is more about passion and skill and learning new techniques than it is about definitions and rules.
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  4. #14
      Simon33600 is offline
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    I don't know, does it really make sense, baring actual illumination, for the darkness to be heterogeneous?
    It'd seem to me that we'd have a base level of darkness that is being pushed back surrounding the fires and lights? Or am I misunderstanding something?

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    Guild Adept anomiecoalition's Avatar
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    I agree with JT and I think what we're getting at is that there should be a more gradual shift from light to dark (and since you have a bunch of light sources, you'll have less spots that are very dark).

    But - this is all really nit-picking....it looks great regardless.

  6. #16
      jtougas is offline
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    Quote Originally Posted by anomiecoalition View Post
    I agree with JT and I think what we're getting at is that there should be a more gradual shift from light to dark (and since you have a bunch of light sources, you'll have less spots that are very dark).

    But - this is all really nit-picking....it looks great regardless.
    Absolutley great. I just offer advice from one that has struggled with lighting in the past.

    Even if I am correct, I would still advise you to follow your heart. This whole Cartographers Guild thing, it seems to me, is more about passion and skill and learning new techniques than it is about definitions and rules.
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  7. #17
      Simon33600 is offline
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    Thanks guy.


    What I tried is to actually create two layers of shadows, just one with bigger "holes" in there (not sure if I am clear) So, instead of one border to the shadows, I have two. That way, I can divide the opacity between them and still get an ok darkness with a less jarring effect.

    While I was at it, I added some light reflections on part of some of the shield and the hoop from the floating barrel that is still out of the water.
    Honestly, I don't know how much it add to the map, I have to mask the layers to see where these reflections actually fall... But, well, I know they are here...


    Anyway, time for a...
    ### Latest WIP ###
    May/June 2013  Lite Challenge Entry: The fall of the pirate queen.-fall-pirate-queen.png
    jtougas likes this.

  8. #18
    Guild Artisan Jacktannery's Avatar
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    This is really coming together now Simon - good work. The only part of the map I am not super-thrilled about are the faded-out wall cave shadows in the top left corner. Everything else I love very much.

  9. #19
      Simon33600 is offline
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    Good catch. I proceeded buiseness as usual for the wall dropshadows, but it'd make sense for the torch light to affect these too. I think I will have to restart this layer from scratch. Thanks for the advice.

  10. #20
      Simon33600 is offline
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    Ok, there it comes.

    I subtracted the light gradient from the dropshadows before blurring them...

    That way, there are no shadows directly under the lamp, which should make sense...


    ### Latest WIP ###
    May/June 2013  Lite Challenge Entry: The fall of the pirate queen.-fall-pirate-queen.png

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