Results 1 to 9 of 9
Like Tree2Likes
  • 1 Post By bartmoss
  • 1 Post By bartmoss

Thread: May 2013 Entry - The lesser known hexcrawl

  1. #1
      bartmoss is offline
    Publisher Gracious Donor
    Facebook Connected
    bartmoss's Avatar
    Join Date
    Mar 2008
    Location
    Berlin, Germany
    Posts
    896
    Blog Entries
    1

    Default May 2013 Entry - The lesser known hexcrawl

    Hey guys,

    Looooove the topic. Unfortunately I only found out a week ago and just didn't have a minute until last night. With less than five days to go, and most of them work-days, I'll need to cut some corners, I think. But I finally wanted to get into a Challenge again for a change. And I wouldn't be myself if I didn't try and subvert expectations a little... but more on that later.

    ### Latest WIP ###
    May 2013 Entry - The lesser known hexcrawl-hexcrawl-02-.png

    ...and yes, I got a bit more done than this last night, but I thought I'd tease for just a little while. Because, why the hell not. And getting the Hexgrid all nice and shiny wasn't as easy as it should be, thanks to Inkscape's gorram inefficient engine.

    Isomage's SVG hexgrid generator is the best one I found: SVG Hex Grid Generator - just wish it had the ability to use centimeters, and to generate standard sized sheets filled with hexes. Ah, well, the world ain't perfect.

  2. #2
      bartmoss is offline
    Publisher Gracious Donor
    Facebook Connected
    bartmoss's Avatar
    Join Date
    Mar 2008
    Location
    Berlin, Germany
    Posts
    896
    Blog Entries
    1

    Default

    Right, so here we go for real now. The "less known hexcrawl" is of course the science fiction hexcrawl. Case in point being Traveller, which used (still uses, really) numbered hexes to map the universe. Players would use their ship to travel from one system to another, conducting trade and so on. Random tables determined if they ran into pirates or other spaceships. Systems were not very detailed; they used a string of hexadecimal numbers to describe the main world. While a primitive method, this did allow the Traveller authors to map out vast areas of space.

    And that way, the Traveller setting really had the same problems any other hexcrawl had - no detail, no action, no story except for what players and their GM improvised based on the rules. The few game modules that were written and published were often set on systems at opposite ends of the setting, but some modules detailed smaller regions of space - such as 10x8 parsec sized subsectors; or an arbitrary number of neighbouring systems for a scenario in which the characters went on a treasure hunt.

    About the image itself: The background is temporary (I hope). The placement of systems follows a modified version of the Mongoose Traveller SRD world creation rules (which I am making up as I work on the map). Time constraints probably (almost certainly) mean that I will not be able to map every hex on this map, let alone roll up stats for all systems... There are, after all, about 4000 hexes on this map. Original image is A1 (84x59cm), so I will be posting severely scaled down versions while I work on it.

    ### Latest WIP ###
    May 2013 Entry - The lesser known hexcrawl-hexcrawl-02-c.jpg

  3. #3
      bartmoss is offline
    Publisher Gracious Donor
    Facebook Connected
    bartmoss's Avatar
    Join Date
    Mar 2008
    Location
    Berlin, Germany
    Posts
    896
    Blog Entries
    1

    Default

    And this catches us up to where I am now. The red lines and handwritten text show the rough layout of this region of space. I also started to think about and work on my icon set.

    For the next WIP I will work a bit on the background image, to get rid of the generic NASA photo. Also, I feel I need the background image in order to make sure the icons work well.

    ### Latest WIP ###
    May 2013 Entry - The lesser known hexcrawl-hexcrawl-02-d.jpg

  4. #4
      Diamond is offline
    Community Leader Gracious Donor
    Facebook Connected
    Diamond's Avatar
    Join Date
    Jul 2009
    Location
    SF,CA,USA
    Posts
    3,058

    Default

    Excellent idea! Damn, I wish I'd thought of this...
    "I like a look of agony, because I know it's true."

    -Emily Dickinson

  5. #5
      jtougas is offline
    Guild Master Facebook Connected jtougas's Avatar
    Join Date
    Sep 2010
    Location
    Wales Massachusetts
    Posts
    2,812
    Blog Entries
    27

    Default

    Very Clever and looking good so far
    I am the breath of Dragons...The Song of Mountains...The Stories of Rivers....The Heart of Cities.... I am A Cartographer....

    Finished Maps
    Kingdom Of Shendenflar Campaign Setting (WIP)

    Everything I post is free for use and redistribution under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 licence, except where noted otherwise in the thread.

  6. #6
      arsheesh is offline
    Community Leader arsheesh's Avatar
    Join Date
    Oct 2009
    Location
    New Zealand
    Posts
    4,267

    Default

    I was wondering if someone would put together a planetary system hex map. I mean really, it's the perfect game mechanic for games such as Firefly and Traveler. Anyway nice job so far and looking forward to seeing more.

    Cheers,
    -Arsheesh

  7. #7
    Guild Apprentice Realmwright's Avatar
    Join Date
    Jul 2012
    Location
    I live up in the mountains, down in a cave, way out west.
    Posts
    43
    Blog Entries
    1

    Default

    Looks great! The blank one kinda made me nauseous because it's like looking through a fly's eyes. Word of warning (probably way too late for some) don't scroll or make sudden movements on the black and white grid if you're prone to motion sickness.

    And I don't recall if it was you or someone else within the guild that made a tut about using a Photoshop /fog/blur filter for making the spacey background. It certainly sounds like something you'd do.

  8. #8
      bartmoss is offline
    Publisher Gracious Donor
    Facebook Connected
    bartmoss's Avatar
    Join Date
    Mar 2008
    Location
    Berlin, Germany
    Posts
    896
    Blog Entries
    1

    Default

    Thanks for your kind words - unfortunately, as always, Map Challenges seem cursed for me. I have done almost no work this week due to some work-related issues and an urgent personal matter that came up. I will continue work on this map of course, but I won't be able to finish it for this challenge.

    This is what I have; I rolled up more systems and even got a Hyperspace Anomaly (natural 18 on the "type of special" roll), which is the group of shaded hexes.

    ### Latest WIP ###
    May 2013 Entry - The lesser known hexcrawl-hexcrawl-02-e.jpg

  9. #9
      arsheesh is offline
    Community Leader arsheesh's Avatar
    Join Date
    Oct 2009
    Location
    New Zealand
    Posts
    4,267

    Default

    Well you have about 1 hour to submit any final additions.

    Cheers,
    -Arsheesh

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •