Darkened 1st Floor area visible from 2nd floor.
De-emphasized the floor scuffs and lighting.
Moved the 2nd Floor and Cellar to the right side of the map for left/right readability.
Added an NPC placement key.
The challenge instructions said all objects and tokens should be "already in place" but something just seems wrong about burning tokens onto a map. I got around this rule by including a little key at the bottom right that shows the placement while keeping the map clean and usable. It's also a flimsy excuse to crack out some iso... yay!
### Latest WIP ###