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Thread: October 2013 Entry - Riggerholm

  1. #11
      Sapiento is offline
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    Quote Originally Posted by - Max - View Post
    French cartographers have always been amongst the best
    Indeed!

    More details added.
    There's a typo in the title, I will change that in the next update.

    ### Latest WIP ###
    Attached Thumbnails Attached Thumbnails October 2013 Entry - Riggerholm-sanson-s.jpg  
    Last edited by Sapiento; 10-14-2013 at 10:18 AM.

  2. #12
      Sapiento is offline
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    I think this version is more or less finished; some small details need still some attention.


    ### Latest WIP ###
    Attached Thumbnails Attached Thumbnails October 2013 Entry - Riggerholm-sanson-s.jpg  

  3. #13
      Sapiento is offline
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    First idea for map 2.

    ### Latest WIP ###
    Attached Thumbnails Attached Thumbnails October 2013 Entry - Riggerholm-riggerholm-coloured.jpg  

  4. #14
      - Max - is offline
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    Looks like you're off to a good start here.

  5. #15
      Sapiento is offline
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    Quote Originally Posted by - Max - View Post
    Looks like you're off to a good start here.
    I hope.

    I have now nailed down the setting for second map. While the first one shows a civilization in its beginnings, the second will show a civilization in its last stage. Some hundred thousand years have passed. Ages are gone when worlds were formed after the wishes of men/sentients, solar systems designed and unbelievable heights of science and culture reached. The home world of men, where the island is situated, while still honored as birth place of civilization, has long lost any political or cultural importance. And so the society slowly began to degenerate - at least the organic parts of it. The island had been covered my kilometer high and wide megastructures, deep into the crust built sky towers and cloud scrapping monuments, while the land itself had been shaped. When 'back to the nature' became fashionable, these structures nearly vanished to make place for detailed planned nature. This changes happened several times.

    Now most of the island is green again. Several megastructures still exist, but many of them have lost their functionality. Not because of technological breakdown, but because competing AIs are locked in never ending arguments and discussions how to do things best, or because the AI simply transferred out because they no longer saw the need to serve the needs of organics, or simply because the inhabitants no longer understand how to use the magic-like technology. It's the first time in hundred thousand years that sentients begin to build old-styled cities again.

    ### Latest WIP ###
    Attached Thumbnails Attached Thumbnails October 2013 Entry - Riggerholm-riggerholm-coloured.jpg  
    Last edited by Sapiento; 10-17-2013 at 12:59 AM.

  6. #16
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    Nice story. If I may say so, it sounded at first like it was headed toward cliche (the 'hundred thousand years' bit, specifically), but I think you rescued it admirably by thinking things through carefully. I always like it when that happens. Now I'm looking forward to seeing the map.

    THW

  7. #17
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    I really like those mountains.

  8. #18
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    Hi Sap, good to see your still into the challenges. And that 1st map is great, love the color-work! I must say your coloring still gets better and better! cheers, DJ
    My portfolio site (fantasy-maps.com) | My work on deviantART | Fantasy maps on Google+
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  10. #20
      Sapiento is offline
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    Thank you, guys!

    Quote Originally Posted by Djekspek View Post
    Hi Sap, good to see your still into the challenges. And that 1st map is great, love the color-work! I must say your coloring still gets better and better! cheers, DJ
    Thanks DJ! You never stop to learn, you know. I got quite close to Sanson's style, I'm happy with the result.

    So, on to the update: I thougt a slight perspectiv would help get a better impression from the megastructures; first skytowers and monuments added.

    ### Latest WIP ###
    Attached Thumbnails Attached Thumbnails October 2013 Entry - Riggerholm-far-future.jpg  

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