Page 1 of 2 12 LastLast
Results 1 to 10 of 11
Like Tree4Likes

Thread: December 2013 Entry - Five Rooms

  1. #1
      KenG is online now
    Guild Member Gracious Donor
    Join Date
    Jul 2011
    Posts
    83

    Wip December 2013 Entry - Five Rooms

    Not a lot of time but I just can't let this challenge slip by, I'll be back to update the map with the story as soon as I'm able.

    KenG

    ### Latest WIP ###
    Attached Thumbnails Attached Thumbnails December 2013 Entry - Five Rooms-challenge-3-8.jpg  

  2. #2
      Bogie is offline
    Community Leader Gracious Donor Bogie's Avatar
    Join Date
    Nov 2011
    Location
    Maine, USA
    Posts
    1,999

    Default

    Great map KenG! Love all the different corpses, are they objects you could post separately?

  3. #3
      KenG is online now
    Guild Member Gracious Donor
    Join Date
    Jul 2011
    Posts
    83

    Wip

    Bogie, Sorry I don't have the rights to post them as elements, most are CC3.

    So I've been reworking on the map, the basic layout is the same but I'm trying to push myself and my ability in CC3 to do some neat things. I'm making decent progress but still have a ways to go.

    I would like a bit of help though. I'm trying to but some detail on the crypt openings and I'm not sure which one looks better.
    I have a couple of designs you can see in the post.
    The solid wall that it was in the original.
    A opening with small pillars at each end
    Closed in with a narrow wall and pillars at each end
    A straight arch with a cap stone in the center
    And a narrow arch

    Thoughts ideas suggestions?
    Thanks KenG

    ### Latest WIP ###
    Attached Thumbnails Attached Thumbnails December 2013 Entry - Five Rooms-challenge-21.jpg  

  4. #4
      KenG is online now
    Guild Member Gracious Donor
    Join Date
    Jul 2011
    Posts
    83

    Wip

    So here is the overall map.

    Thanks for looking

    KenG

    ### Latest WIP ###
    Attached Thumbnails Attached Thumbnails December 2013 Entry - Five Rooms-challenge-23.jpg  

  5. #5
      Bogie is offline
    Community Leader Gracious Donor Bogie's Avatar
    Join Date
    Nov 2011
    Location
    Maine, USA
    Posts
    1,999

    Default

    At this resolution, the 2 lower ones, the arches, don't really look different unless you really look closely. For them to work you need a much higher resolution-larger size or the arch needs to be a different color or texture. The narrow wall with pillars suffers from the same problem, though not as much. The only one that stands out is the opening.
    My preference would be Narrow Wall with pillars, but with the narrow wall a different color. Then, if it is supposed to be a secret door, you leave the wall color the same as the regular walls.

    Those dang copyright laws, always getting in my way... Thanks anyway.

  6. #6
      KenG is online now
    Guild Member Gracious Donor
    Join Date
    Jul 2011
    Posts
    83

    Wip

    I was able to do some work on the crypt openings thanks for the advice Bogie.
    The layout is basically done, I'm going to look around for some more fitting fills and symbols, add a border and the map is pretty well complete.
    I am pretty happy with how all of the arches and the special door frames came out, they are a bit of work to make in CC3.

    The basic story is that the players break into the crypts to open up a secret passage to the kings treasury, however the hook is that the king is breaking into the crypts at the same time.
    Not a lot of time left for this challenge but if you see something you like or hate please let me know.
    ### Latest WIP ###
    Attached Thumbnails Attached Thumbnails December 2013 Entry - Five Rooms-challenge-33.jpg  
    Azelor likes this.

  7. #7
    Professional Artist Cunning Cartographer's Avatar
    Join Date
    Feb 2012
    Location
    England
    Posts
    300

    Default

    Really liking the general flow of this dungeon (would love more details on the individual rooms to see how you tackled the 5 room approach). Not really much to to say about this one other than it looks like it would be a very interesting mini-dungeon, interesting looking rooms for sure. My one piece of advice would be to avoid always going for straight corridors and squared rooms. A nice curve in a wall, or diagonal corridor really helps break up the diagram feel maps can sometimes get, but that's just nit picking.

    Good job.

  8. #8
      KenG is online now
    Guild Member Gracious Donor
    Join Date
    Jul 2011
    Posts
    83

    Wip

    Thanks for the feedback Yospeck, and just for you, I've modified the temple room, adding a bit of curve.
    Text should be up shortly.

    ### Latest WIP ###
    Attached Thumbnails Attached Thumbnails December 2013 Entry - Five Rooms-challenge-36.jpg  

  9. #9
    Professional Artist Cunning Cartographer's Avatar
    Join Date
    Feb 2012
    Location
    England
    Posts
    300

    Default

    Thumbs up from me!

  10. #10
      KenG is online now
    Guild Member Gracious Donor
    Join Date
    Jul 2011
    Posts
    83

    Map The Theft of King Ranier’s Treasure Vault

    Happy New Year!!!

    Here is the finalized map for this challenge, I wanted to do more with it and the adventure but ran out of time.

    Hope you enjoy it and comments are welcome

    ### Latest WIP ###
    Attached Thumbnails Attached Thumbnails December 2013 Entry - Five Rooms-king-raniers-vault.jpg  
    Last edited by KenG; 01-01-2014 at 11:46 AM. Reason: Happy New Year
    arsheesh, Diamond and Twonineone like this.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •