Some debris... a pile of hay, some rocks and some rubble. More objects tomorrow!
I didn't think about all the directions certain objects have to be, there may be upwards towards a hundred objects before I'm through.
Stairs going up in 4 directions and a stone urn.
GP, regarding your doors. When you make those can you make them so that the hinge, or pivot point, of the door is in the center of the overall graphic? What that does for us is make it extremely simple to rotate a door open using the mouse wheel, at least in MapTool.
No problem, hadn't given it that much thought, but then I mostly play tabletop and not VT, so this isn't as obvious for me!
You got it. In the base map you have the opening with no door and then drop the door in as a stamp on the object layer. That way when the party gets to the door and open it, the GM switches to the Object Layer selects the door and spins the mouse wheel and the door opens before their eyes. Then a quick erase of the Vision Blocking Layer and the room comes into view. It actually goes really fast in play.
EDIT: If I remember I'll whip up a quick demo of how it looks in MapTool for you so that you can see how the graphic itself works.
RPMiller, here's your door only object! Plus I've added a few Poser Skeletons to populate a tile. How about another way to block a doorway or passage - a cave-in pile of rubble.
### Latest WIP ###
Next 5 objects: a plank used for bridging, a suspended rope/plank bridge, an upright ladder, a trapdoor, and a trestle table with bench (I'll fix the door later today.)