Hey Redrobes, your works looking great, as usual, and will come in handy with the FHCO's, Lemur already has plans to use them, but as play tiles for her dinosaurs and model animals to roam about on,,,,,
If you had some me-dem themed tiles I would suggest contacting Monks and see if me-dem could host them:);), I don't know what we have for space but I know I have gigs of map tiles for InsCarto there and oodles being served,,,,just what would an me-dem theme tile look like,, dark jagged rock and twisting paths for mordor, small streams and thick trees for Bombadil's haunts,,,of course then you you have to figure out how to do Gondor tiles, and your head would implode:o
Oh theres enough head exploding in me-dem without any more incentive to put the ole noggin in a vice and start turning the screw. I just don't know how were gonna deal with that beast.
Part of the idea of doing these tiles is basically to have some pre done texture scripts ready for more use. The stone in the dungeon set was lifted from that Krenshar challenge which was done in the same way. Using custom maps I can whoop up textured versions in seconds now. So theres scope to use it on me-dem or adapt a close one to fit. Could do a brilliant lava one for mount doom... mmmm chewy !
I was playing with the tiles now. Got the script to make VMI's and icons out of them automatically so I can just load em up once its finished.
I think ill make that hole in the ground for getting from one set to another. You can always blend them in a paint package too. Two texture tiles plus a heavy blurred mask and that should do it. Or two layers and use the eraser tool.
Although this pic looks rubbish up close compared to the original set it gives the idea of the linking.
For this challenge ill do a tree, bush and hole in the ground or whatever and call it a day. Theres millions of tokens to grab to flush them out more as required. The sum of the tiles in JPG format is 130Mb so ill be ok hosting them for a while.
OK...clue a brother in...
me-dem? Obviously "Middle Earth", but whats the "dem" stand for?
Ohh, sorry, I forget acronyms are really just nonsense if you don't use the whole name first. Middle Earth Digital Elevation Model Project, and it is much easier to post a link than explain it, so here is a link.
I feel the need to waffle on about it, but I have another interview in a bit (who does interviews for employment at 1045 pm anyway, by the time it starts I will have been awake for 18 hours, and not to cheery ), so I will just say, Middle Earth, Terrain, Maps, Tolkien, and more terrain.
Cool! Thanks, I'll check it out.
I am getting close to a finish now. I have all the tiles with a grid uploaded. I may upload the non grid ones and *replace* the current set so if you want your tiles with a grid then grab them in the next few weeks. I will have gridded ones here for a while - at least until challenge & voting end.
Actually saying that the hatching set did not have a grid on them. All the rest do.
There are eight sets Cobbles, Dungeon, Hatching, Marsh, MtnPath, Snow, WoodPath, WoodStream. They are all zipped set of 18 tiles. All are JPG so there is some loss in them from the pure version but all are 2048 which is nearly 300dpi. They range from 13 to 26Mb except hatching which is 7Mb.
I will add just one or two extra token type additions but thats mostly it.
Just to note I would like to declare these "Creative Commons - Non Commercial - Share alike - attribution". So spread them about a bit. And lets see any photos of them printed and used !!!
A hole in the ground. (Looks like a purple worm or Xorn type...)
I have attached both the color and alpha parts. You will need to put them together to make up the token. Should be easy in PS or Gimp.
Example after that is done on the mountain path tile.
Just whooped up some trees for ya. Had to model one in 3D. A bit tedious but its alright I think.
And finally, archetypal pit to match the dungeon floor texture.
Good stuff all around. :)