I like the tiles, very evocative.
The only thing that bugs me (and this is me mind you, so take it with a grain of salt), if the majority of corridors are only 5' wide. This means, for a game like D&D, where each creature occupies a 5x5 square during combat, the fights will become a battle of the front rank between the PCs and the Monsters. Further, Large Monsters (2x2 squares) are even further hampered by needing to squeeze in combat, a major penalty to those of the LARGE size.
Last edited by Lord; 08-16-2008 at 01:40 PM.
Here are some wider pathways. Also there is a underground river tile, a lava flow tile and a tile that has some type of green stuff, I wouldn't mess with it.
Last edited by Lord; 08-16-2008 at 10:34 PM.
A lair would require several things (I'm including similar in my thread): a fighting position with nearby weapons rack, a living area with something for sleeping quarters, eating and food preparation, and a mean treasure storage. Plus size of such objects - small for kobolds, large for hobgoblins, etc.
Ok , well here is my first attempt at a lair. It is a bit primitive, I don't know if orcs would go there but there is a partially eaten dead horse, and two fut blankets laid upon some straw. I might take the blankets out, what do you think?
I will take a look at that manual too to get some more ideas.
Well, I would take out the beds and put in a fire bit with a spit and a table and some crude cooking implements.
Then this would become a good Kitchen tile for an Orc, Goblin, Bugbear, or Ogre lair.
Last edited by someguy; 08-18-2008 at 12:49 AM.
Also, with the right tokens D8 could be a gathering room for any lair, a table and some chairs with brazers in the corners and it becomes a mess hall, or meeting room for bandits. D14 could become an Ogre Mage's Throne room, The room at the bottom of D15 could become a barracks for a goblin tribe, The rooms in D16 could be storage rooms or private rooms for named NPC's, D22 & D23 can be almost anything with the right tokens.