I agree, I like the first one better. Just seems more pleasing/easy on the eyes.
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I agree, I like the first one better. Just seems more pleasing/easy on the eyes.
I like the look of the second one, the lighter stroke on the hexes makes the things inside the hexes stand out more and thus easier to read...for me at least.
heh. Just realized I left the bevel off on that render... Only the hex line from the image map is drawing, so tiles at the same elevation are all flat, with no bevel on each. I guess that's a personal thing, cause I like the bevel... might tone it down a bit, though...
-Rob A>
I like the second one also. From the angle of projection, it appears on the second one as if the mountains are steadily rising in height to the central peaks.
I like the first one as well Rob. That's kinda what I was trying to get across; it makes it look more like a character stacked little hex tiles. I prefer it to the smooth gradient of the blur, which loses that stacked look.
Going with the simplest 5 level tiles. I upped the sea level so it would have beveled tiles, too. Fixed the rivers that ran uphill, and have been working on the labeling:
###Latest WIP ###
Attachment 6556
-Rob A>
Magnificent! Rob, the thing I love about your challenge entries is that you bring something entirely different to them, every time.
Now we're talkin, I can see everything clearly and the cast shadows really make it pop. Almost looks like it's real and made of plastic for like a board game. Very nice job.
Good job. I am glad you went with the sharper hexes. It stands out way better. Good Job indeed!
Again I have to say, pretty durn cool! :)