Yeah, I dont know if your monitor is brighter than mine but its very dark. I would think with the tech to make that watch with holograms and all then they ought to be able to fit a decent power light source.
Hand reached down and hits the super luminosity dial...
Final shots; included the recommended glow (don't ask me why it changes to a pinkish color over the wood...) and volumetric lighting.
Also included is a high def rendering (1080i), zipped so I could post it; just a simple rotation of the camera. It's a DivX avi, so make sure you have a codec that can play it. It's not perfect: the colors are muted, the objects shake around, and the shadows are missing... still worth a look though so you can get an idea of the space.
Thanks everyone for their awesome suggestions!
### Latest WIP ###
The pictures are really dark again. I think you are getting the red because it isn't a true glow and instead looks like a lightening layer or something which is strange.
The video is also really dark, but what I could see was very sweet! I love the reflections in on the pocket watch. Very cool.
I was actually hoping more to see the display moving, particularly the little ship icon, but the fly around is good too.
yeah, i'm back home on the desktop and I see what you mean... I'll try transferring the files over and adjust it on this monitor since it seems to match everyone else's better.
Looks like everything switched over nicely (laptop has 3DS Max 9, desktop 3DS Max 2009, was a little worried) and its much more obvious how poor the lighting is. *cracks nuckles* lets see what I can do here.
Last edited by Darken; 11-25-2008 at 05:33 PM.
I've only animated in Poser recently and AutoCAD way back in the early 90s. I really should get back into it again. Maybe after the semester ends...
Good to hear the transfer went smooth. Can't wait to see the changes.
pretty much fixed everything that was wrong. RPMiller, I think you were right about the glow; I had it on a sort of "dynamic" mode where it was basing the glow off of the rendered pixel color. That might be nice for other effects, but was messing up my scene. Switched it to a static blue glow, and applied a separate effect for the green glow to differentiate the two.
Also, was able to fix my wobbly video render by converting to a targeted camera so even as it changed position, it would always face the same point. The video also has shadows now, since my desktop set-up has the beef for it. Quality is still kinda meh... but I'm using the free DivX codec which maxes out at 80% quality, so kinda expected it. Total render time: 1 hour, 20 minutes.
And of course, everything brightened up now. If it looks dark, I'm going to guess its you at this point, because this monitor is calibrated from my digital photography
Added the "lights on" render from before to keep everything together.
Last edited by Darken; 11-25-2008 at 09:08 PM.
Just putting the WIP pic in a separate post to ensure its the thumbnail used. Carry on!
### Latest WIP ###