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Thread: May Entry: Tanaka's Challenge

  1. #11
    Publisher Gamerprinter's Avatar
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    Wip Map Tile 5: the Samurai District

    The next tile for the Chase map set, the Samurai District. The homes closest to the lord's castle comprise of the important samurai to his household. The narrow paved paths around the 12 foot walled homes are typical of samurai districts.

    Upon exiting the Temple Garden door, the party is on one of the side roads through the samurai district. Samurai or ashigaru can be heard coming from the west of the map, so the only avenue is forward, however gated alleys force the party to travel east into the Artisan District next.

    I figure two or three more until its complete - next tile is running through a silk dyers large shop (kind of like running through a factory.) Almost done!

    GP
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  2. #12
      RPMiller is offline
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    I hope you'll do a completed version with all the tiles as well.
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  3. #13
      Lwaxana is offline
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    Very cool. I am sure i could make use of this setting somewhere in my campaigns.

  4. #14
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    Post Tile #6: Outer moat/canal red bridge

    Sure thing, RP, I'll do that when I'm completed with the tiles. Thanks for the comments, everyone!

    The silk dying factory is next, I promise. I thought I needed a transition area between the Samurai district and the Merchant/Artisan district of town. In case you haven't noticed, I like water features. Another thing I like water that is other than the color blue, as in everyone else's map. When there's only a single water feature, not being blue might confuse a viewer as to what its supposed to be. Being unconventional and using many water features, I have the option of showing everything from sewage water to green water.

    The Red Bridge map... enjoy!

    GP

    Edit: fixed the bridge shadow, will leave plantlife/algae out for now.

    ### Latest WIP ###
    Attached Thumbnails Attached Thumbnails May Entry: Tanaka's Challenge-tanaka-redbridge.jpg  
    Last edited by Gamerprinter; 05-08-2009 at 02:31 AM.
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  5. #15
      RPMiller is offline
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    The ends of the bridge look like they are floating over the stone.
    Green water typically needs more plant matter. Maybe some algae clumps or lots of plants.

    This is going to be so cool when it is finished.
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  6. #16
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    Post Map Tile #7: Silk Dyer Factory

    Map Tiles #7: is a quick romp through a silk dying factory. Great spools of silk are being pulled into great vats of dye ink, after having been prepared in other structures. Great gears spinning, its fairly noisy, as a water mill drives the operation from below the floor. River water is utilized to soak the silk after dying occurs.

    The PCs, must run up the stairs and across the catwalk to get by this obstacle while monk, samurai and ashigaru are hot on their tails.

    Enjoy!

    GP
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  7. #17
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    Post Map Tile #8: Mercantile Lane

    Moving right along! Map Tile #8: the Mercantile Lane.

    As part of the artisan/merchant district of Oten, this is one of the many narrow streets through this district of town. Ox carts laden with supplies block the passage to the north, while a gate blocks the south.

    The walled section just off the avenue is the only way out.

    GP
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  8. #18
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    What prevents our heroes from going over the ox carts? Are there also people in the way?
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  9. #19
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    Post Well...

    Well I should have said a gaggle of samurai and ashigaru are trying to negotiate the ox carts to get to the PCs, plus I did plan to place some workers trying to unload those carts, besides if they don't go down that small alley, then the PCs will miss passing through the female section of the public baths, which is in the next tile! (I'll keep the nudity to a minimum, of course!)

    GP
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  10. #20
      RPMiller is offline
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    Ah! Well that is important then! The samurai and ashigaru definitely serve as a good barrier then.
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