Here is the second tile for the sled race. I think it is a little more clear than the first, and possibly more fun since it has a jump shortcut, indicated by the sled tracks that take a quick left and vanish at the edge of the snowbank and reappear below.
MAP NOTES: no cliffs now, but plenty of tight turns with walls to hit. As the players enter from the right they are at a height that allows them to see the layout, including the jump.
RACE NOTES: Speed control DCs are the same as before. If the players want to take the jump, they need to make two DC 20 checks - one to make the turn into the jump at high speed, plus another to land safely. Failure equals 30 foot falling damage and a reflex save vs DC 20 to stay on the sled).
ADDITIONAL NOTE: I think I'll make a time limit to each tile, but I haven't decided what it should be yet. Perhaps 2 rounds per tile to keep ahead of the avalanche.
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