Page 3 of 4 FirstFirst 1234 LastLast
Results 21 to 30 of 39

Thread: November Entry - Qonworld

  1. #21
      Djekspek is offline
    Professional Artist Gracious Donor Djekspek's Avatar
    Join Date
    Aug 2009
    Location
    Netherlands
    Posts
    736

    Post

    hehe, thanks for the heads-up latest WIP. details details... finally getting the hang of some of the techniques i'm using for this map. redid a load of stuff and added details... iso-structures still need tons of work tho ... and still need to get some technique for fire .. but 'll get there
    Attached Thumbnails Attached Thumbnails November Entry - Qonworld-qonworld7.jpg  

  2. #22
    Guild Journeyer
    Join Date
    Feb 2009
    Location
    SC
    Posts
    226

    Post

    For the fire, you might just want to blur it a bit and add some glow.
    “Maps encourage boldness. They're like cryptic love letters. They make anything seem possible.”
    -Mark Jenkins

  3. #23
    Community Leader Facebook Connected Steel General's Avatar
    Join Date
    Jun 2008
    Location
    Ft. Wayne, IN
    Posts
    9,464

    Default

    There are gobs of tutorials on the web for creating fire in Photoshop, a little Google-Fu will probably find you what you need.
    My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  4. #24
      Djekspek is offline
    Professional Artist Gracious Donor Djekspek's Avatar
    Join Date
    Aug 2009
    Location
    Netherlands
    Posts
    736

    Post

    thanks SG, found some fire-method that seems fitting. still need te work on integrating the fires into the map but they look much better now. furthermore been working on the iso's for the cities. Just hope I can finish this all in time as I already completely overspend the numer of hours I wanted to put in this
    Attached Thumbnails Attached Thumbnails November Entry - Qonworld-qonworld10.jpg  

  5. #25
      Ascension is offline
    Community Leader Ascension's Avatar
    Join Date
    Jun 2008
    Location
    St. Charles, MO
    Posts
    8,216

    Post

    I've spent so much time drooling over this that I just noticed that travel here is very tough. If one wanted to go from the little city on the edge by the kraken to the medium city west of there (both in the south) one has to take a boat up to the forest, beach the boat north of the chasm, cross the mountains, build a boat at the coast (there is no port on either side), sail around the elevated city, beach the new boat on the coast near the city with blue spires, trek the forest, cross the mountains, and come to a dead end as that chasm near the pink crystals has no bridge or anything. I hope there are flying ships or griffons or teleporters

    My prodigality aside, it's a great work of art and when you get it done it goes straight to my Inspiration Folder.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  6. #26
      Djekspek is offline
    Professional Artist Gracious Donor Djekspek's Avatar
    Join Date
    Aug 2009
    Location
    Netherlands
    Posts
    736

    Default

    travel...hmm.. well, since the continent almost broke in two, travel became difficult... still, there already was some floating island where people needed to travel. ah.. gonne add some zeppelins. thanks for the pointer Ascension

  7. #27
      Boethius61 is offline
    Guild Apprentice
    Join Date
    Oct 2009
    Posts
    30

    Post

    This is awesome!

  8. #28
      Djekspek is offline
    Professional Artist Gracious Donor Djekspek's Avatar
    Join Date
    Aug 2009
    Location
    Netherlands
    Posts
    736

    Post

    thanks ... one more detailled pass done to smooth out oddities... harbor and zeppelins added so people can travel around now, more iso's done... one more city to go. also first labelling... probs needs smaller font and i do need to get a divine creative boost on the naming .. but cant really force that tho
    ###Latest WIP###
    Attached Thumbnails Attached Thumbnails November Entry - Qonworld-qonworld11.jpg  
    Last edited by Djekspek; 11-17-2009 at 05:20 PM. Reason: ###Latest WIP###

  9. #29
      Djekspek is offline
    Professional Artist Gracious Donor Djekspek's Avatar
    Join Date
    Aug 2009
    Location
    Netherlands
    Posts
    736

    Post

    So... I guess this is the final version. Added one more ruined city and created a border using steampunk typography tutorial from photoshop magazine. I left the labelling as is though I'm not 100% satisfied with it. Must say I had a blast creating this (took me a big amount of time and without this guild I would never have finished it, so thanks all for the C&C!) ... and best of all I learned a lot of new techniques!

    "Qonworld is a magical disc-shaped world floating in space (no, not on the back of a giant turtle. The world almost cracked in two due to a failed magical experiment. And of course, thousands of people died. The map is timed a few months after this cataclyms, now known as "the Great Evisceration". Although the great well still works providing the world with water, the world is now slowly drained from water..."

    ###Latest WIP###
    Attached Thumbnails Attached Thumbnails November Entry - Qonworld-qonworld_final.jpg  

  10. #30
      jfrazierjr is offline
    Community Leader jfrazierjr's Avatar
    Join Date
    Oct 2007
    Location
    Apex, NC USA
    Posts
    2,963

    Post

    What a lovely piece of work!!! I have been eagerly following the development of this piece since the first color version...

    One major complaint and a few minor nibbles (which aren't even close to critical to "fix"). For me Worlds End is just way to minuscule. With the forced perspective, unless the town is populated by partial sized people, the town should be the same size or larger in terms of scale as the other cities.

    I see in your latest round that the City formerly known as Qan's northern forest actually a cliff. This bugged my "a lot" before adding the forest as it did not appear to be a coastline and just the end of land and beginning of water. With the addition of the forest, it really helped ease the lack of transition, and with the broken warped city, it made me realize that that the peninsula is actually a cliff instead (see next minor quibble).

    Lastly, I see you have a dark shadow on one of your air boats, but no other shadows anywhere... I would suggest either ditching that shadow OR adding a muted shadow in all the right places(SE of the large statue, SE of the formerly mentioned cliff face over the water, the three rocks, the sailing ships, etc)

    Again, this is a tremendously lovely piece of work, and the only big thing for me is the scale of Worlds End. The rest are just minor embellishments "I" would make. Even still, I am fairly certain that this map will garner my vote in the challenge either way.
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

Page 3 of 4 FirstFirst 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •