Jax> As a GM, I'd be suggesting that you have one of the rooms trapped to open a water-source somewhere ELSE in the maze that will basically slowly start filling rooms (depending on the rotation: a room that was getting water in it before, isn't now, but that room is also releasing water somewhere else in the map, and so on...)
This is absolutely great work. I'm tempted to make up an adventure just to fit this in.
One little nitpick: I miss room Nr. 9. Is it left out intentionaly (space) or forgotten?
This is a really awesome idea. Would it be possible as well as the final map there to have one of the central part of the map without numbers? I've definitely got to use this in my game it's that great a concept.
This is some sweet idea! And you make it look so easy... Cheers!
hi, thanks for pointing out the missing room 9. updated ;) I'll post a version without the numbers in a new post without the WIP tag for those who wanne play around with the map. (tbh I didnt testdrive it so I am very curious how it works out in real-play ;) cheers
### Latest WIP ###
version without numbers
a version not intended for the entry (without the numbers in the map).
New poster here. I was playing with this printed it to see how it worked. I want to make a 3d (insulation foam model) to use in a game. I have a few nit picks (THIS THING IS AWESOME BTW. The corrodors are too small for minis and a 1 inch base. Also for us who want to us ethis in a game, can u take the trap symbols off as well. Also room 12 is the only cay to the core, or am I missing something...
Thanks for doing this, this map rocks!!!
I wish I could swim in your end of the pool Djekspek, but it's too deep over there. Once again you prove yourself a master of style.
So a million years ago Djekspek was kind enough to provide me with a copy of this excellent map without numbers or grid.
I used a very simple mask to chop up the map into the three separate rings and then used them in my VTT (Klooge) and ran it as an adventure recently.
Dragonslayers Society | Main / Athenĉum
It was a great time by all and it greatly confused the players while they were stumbling through room after room.
Thank you again for providing such excellent resources.
I played Ilero, the scout/rogue with the horrible accent. I figured out what was going on pretty quickly, but that didn't help me any in making my way through it. Ilero wasn't trying to map it, so I pretty much had to just pick hallways at random until I lucked onto something. I think the total damage was that it took him 3 to 3.5 hours to make his way to the center, and the only reason it wasn't another hour to get back out was that the mage who'd foolishly followed him in had a Dimension Door spell to get us back to the surface.
It looks like the difficulty level was set much lower for us, which was a good thing. We weren't fully equipped for a foray into a deadly dungeon.
It was a fun time! Thanks for providing this!