It's coming along very nicely!
OK, so here is the Main level of the temple/monastery so far. I will be going with the fact that the temple is a large open airy structure with lots of internal natural light (as the pictures above).
I will be mapping out the monastery grounds including the cloister house, kitchens, etcs.
Last edited by NeonKnight; 10-06-2007 at 09:26 AM.
The green bit on the right is a bit oversaturated for my taste, but otherwise looking good!
Agreed on the green being too green. I also really like the idea of the windows' stained glass reflections on the floor--but would the light stream in from every window on every side--especially when the building's shadow shows a southwestern sun?
Looking good, Neon! Keep it up!
I decided to change up the Main level of the Monastery/Temple to make it more symetrical. I also included DASHED lines to represent the vault lines criscrossing on the sides of the Nave. I Also changed up the colors of the roof, so the Green is more muted.
Last edited by NeonKnight; 10-07-2007 at 05:50 AM.
Looking great, but the green still looks a little too saturated to me. I picked it up in psp and sampled the colours the results are quite interesting:
Green Roof: Saturation: 213 out of a max setting of 255
Wooden floor: Sat = 180
Tiled floor: Sat = 109
Grass: Sat = 150
Stone wall: Sat = 27 (but it is grey so the saturation will be low).
This doesn't always work, but I'd suggest toning down the saturation of the green to about 150 or so and see what it looks like.
Also, the other thing that struck me is that everything has a texture apart from the roof. You may want to just put a small noise texture into it for consistency.
Otherwise it's coming along great!
OK, found the Saturation adjustment level, and changed it to 50%, and added a texture to the roof, so should look nicer.
Wow that was fast! Looks so much better too! Now all you need to do is to put a small drop shadow on the beams above the roof so they look 3 dimensional!
lol, don't ask for much, do I?