
Originally Posted by
Ramah
Good question. I cannot remember how much memory I allocated to it in the version I uploaded but in the IDE I was able to do 4k x 4k and a bit larger. I tried to streamline it a little by cutting down the amount of buffered images it uses, for instance it used to have four images for each of the main layers (trees, shades, shadows and masks) and switching them on and off was near instantaneous but buffered images take a massive amount of memory up when they are large so I changed it to use only one image but it needs to rebuild it whenever a layer is switched on or off. Slower but more efficient.
Having said that... I seem to recall that I was having a problem with netbeans actually allocating the memory. I had come the the conclusion that the next time I uploaded a version I would have to wrap it in an exe wrapper in order to get a workaround.
Are you finding that it only works with small templates, Sap?