Test of roof texture
So, getting a bit tired of making houses I deciced to jump ahead a little and try to make some roof textures. The requirements are of course that they work no matter what angle the house is positioned in and this is my first attempt :)
The first one is made with a hard chisel on the bevel, the second with a soft. The soft get rid of some of the ridges - but the ones a the end of the 45 degree houses remain... :(
Hmm. Its really only the houses at 2 o'clock and 7 o'clock that are problematic.
You may need to create houses on that particular angle on a different layer and subtly rotate the effect angle.
Or make a law that no one may build houses running NE to SW.
I kind of liked the hard chisel. It give an impression of tiles.
hehe... yeah, that would be a good law :) ... and you're right those were the only ones that wouldn't dissapear when I changed the chisel to soft.
Originally Posted by Aval Penworth
Actually I liked the chisel at first, but then I realised it was the bevel and not the texture that made it, and wanting control I'd prefer the chisel to be "invisibel" so I can decide where to see effects myself. So I changed to soft instead, but as Aval points out it doesn't remove all the chisel from the houses.
Originally Posted by Coyotemax
In addition to that I'd like some houses to have a more board-roof look and I have no idea how to accomplish that without handdrawing the stuff - cause using an effect filter would make the board lines go in strange directions on angled houses. :( ... any ideas?