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Thread: Working on Sea Life for an upcoming map set...

  1. #11
      madcowchef is offline
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    All of it looks really beautiful in context, I especially like the coral and plants. Something about the lighting on the octopus looks different from the rest to me. And definitely a superior crab.

  2. #12
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    Last one for the night (early morning), a Sting Ray - again modeled in 3D in Nendo, imported to Raydream Studio for rendering, exported to JPG imported Xara given transparent colors and drop shadow, then exported as PNG with Alpha channel. Enjoy!

    Edit: just created a tiger shark this morning, so I attached it to this post.

    GP

    Working on Sea Life for an upcoming map set...-sting-ray.pngWorking on Sea Life for an upcoming map set...-tiger-shark.png
    Last edited by Gamerprinter; 04-24-2014 at 11:29 AM.
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  3. #13
      Pineapple is offline
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    Looks great! What program do you use for the 3D modeling?

    Edit: Nevermind, somehow I missed the last two posts. Thanks for your explanation of your process.

  4. #14
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    Here's everything so far!

    Working on Sea Life for an upcoming map set...-coral-reef-test.jpg
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  5. #15
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    Quote Originally Posted by Pineapple View Post
    Looks great! What program do you use for the 3D modeling?
    I'm thinking of using the following as one of the 3D tutorials for the 4th guide book. Here is a series of 16 steps I used to create a clown fish using Nichimen Nendo, a 3D subdivisional surface modeler. This would work for creating map objects. The following has no text, just a series of numbered illustrations followed by a 3D rendered top view (as I need it) and a side view just to show the overall geometry. The photo is something I googled for clown fish for reference on creating the geometry of the 3D model.

    Although I do see that the side fins aren't tall enough to use as a clown fish as an illustrative element, but since I'm really only shooting for a top view, it's still perfect.

    Working on Sea Life for an upcoming map set...-modeling-clownfish.jpg
    Last edited by Gamerprinter; 04-25-2014 at 04:49 AM.
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  6. #16
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    Here's the clown fish is completely textured in Xara with transparent colors applied - the final missing step in the above illustrated step-by-step process.

    GP

    Working on Sea Life for an upcoming map set...-clown_fish_final.png
    Last edited by Gamerprinter; 04-25-2014 at 11:21 AM.
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  7. #17
      Tracker is offline
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    Hello:
    Wow! They look great. Living on the East coast of the U.S. Blue claw is part of the diet. I am now hungry for crab. Well done

    Tracker

  8. #18
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    I thought that the symbol for the humpback whale had a poorly shaped tail, being unable to drive itself through the water as narrow as it was. So I improved the 3D model, added a surface texture in 3D for a better 'color' result.

    Working on Sea Life for an upcoming map set...-humpback.png
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  9. #19
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    This next fish was more complicated with many frilly, semi-transparent fins, and was the toughest object to 3D model and texturize so far - this is the Lion Fish.

    Working on Sea Life for an upcoming map set...-lion_fish.png
    Last edited by Gamerprinter; 04-29-2014 at 12:38 PM.
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  10. #20
      madcowchef is offline
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    That couldn't have been easy. Did you do the fins as a sheet with the shape printed onto it, or did you actually model the edges?

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