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Thread: Land / Sea Fill Textures

  1. #21
      AidyBaby is offline
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    Here's the building pattern I made and used (all welcome to steal if it floats your boat!)...
    Attached Thumbnails Attached Thumbnails Land / Sea Fill Textures-buildings-standard.png  

  2. #22
      ravells is offline
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    This is the forest seamless fill and result and a fields fill and result
    Attached Thumbnails Attached Thumbnails Land / Sea Fill Textures-floria-part.jpg   Land / Sea Fill Textures-treetop-fill-1.bmp   Land / Sea Fill Textures-fields.bmp   Land / Sea Fill Textures-fields.jpg  

  3. #23
      ravells is offline
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    Post Bryce Terrain heightmap

    This is a bryce default terrain heightmap.
    Attached Thumbnails Attached Thumbnails Land / Sea Fill Textures-bryce-normal.png  

  4. #24
      RobA is offline
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    Quote Originally Posted by ravells View Post
    This is a bryce default terrain heightmap.
    As a reference, here is that HF rendered with the same scaling but various exponents applied to the height (from ^1, i.e, original, through ^5). I quickly threw in contour-ish lines to show the stretching.

    Each pair has the render on the left and the hf on the right.

    -Rob A>
    Attached Thumbnails Attached Thumbnails Land / Sea Fill Textures-contactsheet_001.png  

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  6. #26
      Robbie is online now
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    Figured I'd contribute one of my favorite seamless texture methods.

    Photoshop:
    • Press D for default colors (black and white)
    • Filter -> Render -> Clouds
    • Filter -> Render -> Difference Clouds
    • Ctrl-F a bunch of times to repeat difference clouds over and over.
    • Filter -> Other -> High Pass (evens out highs and lows, play with the slider)
    • Ctrl-A to select all
    • Ctrl-V to paste a copy onto a different layer
    • Click on Channels tab, and create a new channel
    • Ctrl-V to create a copy of the clouds on a channel.
    • back to the first layer
    • Render - Lighting Effects
    • -Choose the channel you created as a texture channel, set height to 8 or so.
    • -Set light to directional, and choose an angle (top left for this example)
    • Switch to the copied layer (the one you didn't do lighting effects on)
    • Filter -> Brush Strokes -> Accented Edges (edge width 1, experiment with other settings)
    • Set that layer to overlay on top of textured layer and adjust transparency until happy.
    Attached Thumbnails Attached Thumbnails Land / Sea Fill Textures-stone.jpg  
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  7. #27
      RPMiller is offline
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    Very nice texture. Has PhotoShop always automatically produced seamless textures? I could have sworn I used to have to use offsets to make them seamless.
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  8. #28
      Robbie is online now
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    most of the filters are seamless...the ones that generate random pixels definitely are such as clouds and difference clouds...a lot of the texturing and processing stuff isn't seamless...and I don't think any of the layer effects are seamless.
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  9. #29
      pedrov is offline
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    Post Seamless Forest Texture

    This is a seamless 400x400 "forest" texture I originally posted at dundjinni.com. Very large scale feel, grasslands and bushes or trees. Created in Genetica. I probably still have the .gtx if someone needs a larger (or smaller) version, or some variations.
    Attached Thumbnails Attached Thumbnails Land / Sea Fill Textures-grasswsa1-b2.png  

  10. #30

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