As for the workflow, is there anything you'd specifically like to know?
Glad to get you here,
This year, we are getting more and more members and from those members, many have some professional experience, which is really awesome.
For myself, I was familiar with the Freeport city because we've play in it.
I like it, but from your first post, I have to say that I prefer the Erengrad - a city in Kislev better. You can see that you really put a lot of effort in it and it got that look that make you wana walk in the street and play in that city. Yesterday evening, my players ask me to incorporate Erengrad plus any other map like it into my world so they could go visit them ;).
I really like also the effectiveness and the simplicity of this map:
Kislev - a country in Games Workshop's Old World. The only point for me would be to have used a kind of either shadow or blurry effect on the cartouche (the Kislev name and scale) at the bottom right to made it stand out of the mountains more.
I only hope to be able to do great stuff like urs someday.
Also take note that you are not obligated to say thanks back to us all for the praises we're giving you, because we all know that they are more than deserve.
Hope to see more of your WIP and to learn from ur technique,
As a point of interest, the Kislev map took almost twice as long to complete as the Erengrad map. Simplicity isn't always so simple. All the little details took an age!
If I have the time, I'll see if I can figure out a way of showing you want I mean.
OK - Here is a quick one...
Do you freehand all the buildings and walls, or do you use line and polygon tools?
If freehand - can you share any techniques for drawing orthogonal building shapes that are situated at an angle on a map that keeps them orthogonal (rather than squished diamond shapes)... rotating the image, rotating the tablet, etc.?
(and this will be my last question, honest :) ...at least for now...)
The reason I do it all freehand is because I find it looks less computer generated because my hand isn't perfect -- which is a goal of mine on most of my maps -- and it's quicker (on a smaller scale, at least, which those buildings, tents, and the like are).
If I'm doing modern or futuristic maps, I tend to use more tools, just for the visual effect.
Sorry I'm not much help here.
Oh no, that is helpful. Sadly, I have realized that technology can only take a person so far...at some point actual artistic ability is necessary :P ;)Quote:
Sorry I'm not much help here.
I've got a question...
So, Andy, how does it feel to be worshipped as a mapping GOD?? lol.. heh, I could see it coming too, sorry I didn't give you a warning, not about what was coming .. but the sheer attitude and strength of the praise about to engulf you....
As for some tutorials, I'd like to see how you do those mountains, to me, mountains on an overland map are always the hardest, I don't know why. I'm doing several maps for a book that I and my wife have written, and the deadline is getting closer and closer... unfortunately, I've got to put them in B/W... well, greyscale anyway. I posted some of the mountains I have already which (surprisingly) got easier each time I set one up for a brush... but any advice would be inspiring and helpful.
And any tutorial you have on mapping tricks would be cool too... any cool map effects you might have done, or ways you've sped up some processes. I dunno, yer the pro.. you tell us :D
I also have to gush a bit, the Erengrad map is truly one the best city maps I've ever seen... but somehow, I think you already know this... will we see any of your current maps you've done or have been working on? The personal ones, not the commercial ones ... I'd love to see even more of your work
As for speeding things up -- well, I don't really. I'm a bit old-fashioned with my maps: I just draw it all. Sometimes, that just takes time.
I've attached a .gif segment of the original res (or near as damnit) for you to compare it to.