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  • fifty's Avatar
    10-19-2014, 08:07 PM
    fifty replied to a thread Nostapyrax in Town/City Mapping
    Thanks Gidde - I'm enjoying the challenge :) I've done a few more gate towers and one or two of the larger supporting fortifications that sit at...
    25 replies | 1087 view(s)
  • fifty's Avatar
    10-15-2014, 07:17 PM
    fifty replied to a thread Nostapyrax in Town/City Mapping
    Actually the roads here are meant to be canal type waterways, where buildings will butt up against the part-submerged-then-built-on-top-of earlier...
    25 replies | 1087 view(s)
  • fifty's Avatar
    10-12-2014, 05:47 PM
    fifty replied to a thread Nostapyrax in Town/City Mapping
    Bit more "groundwork" layers before I start buildings
    25 replies | 1087 view(s)
  • fifty's Avatar
    10-12-2014, 05:36 PM
    Wow! these are all just amazing! :) My only critique if I may be so bold would be that the rivers are a bit lost when not looking close in so...
    18 replies | 1119 view(s)
  • fifty's Avatar
    10-05-2014, 08:02 PM
    fifty replied to a thread Nostapyrax in Town/City Mapping
    Just been mucking about trying out a few quick ideas on the main city castle. This is probably the style I'll go for in terms of buildings -...
    25 replies | 1087 view(s)
  • fifty's Avatar
    10-02-2014, 07:43 PM
    fifty replied to a thread Nostapyrax in Town/City Mapping
    Well I've tried a few things on the sloping hill thing, several looked horrible and a couple more or less seemed to work. I finally went with...
    25 replies | 1087 view(s)
  • fifty's Avatar
    09-30-2014, 01:12 PM
    fifty replied to a thread Nostapyrax in Town/City Mapping
    Hmm yep I take your point THW, I was going for hard ridges with a man-flattened landscaped hill.. mostly because this is sort of what I drew...
    25 replies | 1087 view(s)
  • fifty's Avatar
    09-30-2014, 02:59 AM
    fifty replied to a thread Nostapyrax in Town/City Mapping
    Done a bit of shadow from the large hill, some more comb-contouring and the 1st pass on the cliff edge and beaches.. not sure how these will develop...
    25 replies | 1087 view(s)
  • fifty's Avatar
    09-25-2014, 06:27 PM
    fifty replied to a thread Nostapyrax in Town/City Mapping
    Done the comb-contour lines around the large hill and a bit of detail at the river edge on the far right of the map just to see how it went. I've...
    25 replies | 1087 view(s)
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15 Visitor Messages

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    Thank you for the rep, I always appreciate knowing that someone likes my work!
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    Thanks for the Vote atpollard. Interesting coincidence, I have a neighbor whose name is Al Pollard.
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    Thanks for the Vote and the Rep!, Much appreciated!
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    Thanks for the Rep on the September Challenge
  5. View Conversation
    thanks for the rep on my tut!
  6. View Conversation
    Thanks for the vote and the Rep on the Horror Map, funny thing is I thought the torso was a little to creepy and almost didn't use it, but then I decided, what the heck, use it!
  7. View Conversation
    Thanks for the REP on July's Challenge !!
  8. View Conversation
    Thanks for the Vote, glad you like the map. I had a lot of fun making it.
  9. View Conversation
    You bet. You did a really nice job on your challenge entry. Keep up the great work.

    Cheers,
    -Arsheesh
  10. View Conversation
    I have to agree with you about the glow from the lava. It was my favorite part as well and I was so happy with how it came out. It is always interesting to see how things develop. Look at Sapiento's entry for the regular challenge this month, his initial sketch is really rough but as he goes forward it just keeps getting refined. That is one of my favorite things about watching the challenges. Just seeing how people develop the piece. It's actually kind of a let down when they just *bam* post a finished image

    Thanks again for the expressions of appreciation on my entry. Time will tell who wins but at least we are in the running, eh?
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About atpollard

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Age
52
About atpollard
Biography:
Married with 6 year old Daughter
Location:
Florida
Interests:
Likes to draw starships for Traveller
Occupation:
Architect and Land Planner (RA. LEED AP)
Software Used:
AutoCad 2002
Adobe Photoshop 7
Adobe Acrobat Pro 6
Sketchup 6 & 8

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  1. fifty   fifty is offline

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12 Likes

  1. atpollard
    atpollard liked post by KenG On thread : 1930's China Town
    I haven't had a ton of time to do any mapping lately but I did do this copy of a china town map to work out the style in CC3. Comments, Suggestions and feedback desired. Thanks, Ken
    Liked On: 10-11-2013, 08:26 AM
  2. atpollard
    atpollard liked post by EruSilme On thread : September/October 2013 Challenge: isola di St. George
    Greetings to everyone... Probably the serious members of this higly respectable company of cartographers are thinking something like "Who the ... is this guy?". I registered my account maybe at...
    Liked On: 10-03-2013, 08:04 AM
  3. atpollard
    atpollard liked post by EricPoehlsen On thread : September 2013 Entry: Tundra Crawler
    Oh, thanks for pointing that out ;) Some other issues corrected: - Tracks and Tires did not match, the imprint has to be reversed to what is seen on top (a friend of mine remarked 'You are crazy,...
    Liked On: 10-02-2013, 11:34 PM
  4. atpollard
    atpollard liked post by Freehand 5.5 On thread : September 2013 entry - MRC
    In definitely every night, one comes to the final point of realizing, that it is over. :) So now for me the night is over and this is my final challenge picture of the MRC including two A2-pages...
    Liked On: 10-02-2013, 11:31 PM
  5. atpollard
    atpollard liked post by Larb On thread : September 2013 Entry: The Milipede
    This challenge is a tough one. I had various ideas including a literal landship. In the end I have gone for something insectoid and non-fantasy. If I'm going outside my comfort zone then I may as...
    Liked On: 10-02-2013, 11:28 PM
  6. atpollard
    atpollard liked post by skamradt On thread : Land / Sea Fill Textures
    Here is a quick texture I created (free to use) for making wheat fields. Looks best when scaled down 47700 Quick Example of use: 47701
    Liked On: 09-24-2013, 11:33 PM
  7. atpollard
    atpollard liked post by fifty On thread : simple wiggly wave lines in PS
    Step 7. delete lines far away from coast. with your land still selected from above. 'Select', 'modify', 'expand' (pick a number that is about as far as you want the lines to stretch out from...
    Liked On: 09-24-2013, 11:26 PM
  8. atpollard
    atpollard liked post by TheHoarseWhisperer On thread : Looking for a "feminine" city design
    This topic’s generating a lot of interest – 9 replies in what, about 2 hours? Anyway... Yes, the examples I gave are subtle, but I subscribe to the view that subtle worldbuilding is best; and I...
    Liked On: 09-24-2013, 09:20 AM
  9. atpollard
    atpollard liked post by Obbehobbe On thread : Felicien
    I made this map a while ago. Just found it on my hardrive but never posted it here. Thought I may show it to you guys! :) 57753
    Liked On: 09-23-2013, 06:39 PM
  10. atpollard
    atpollard liked post by Chashio On thread : *** August/September 2013 Challenge: Attack of the Blobs ***
    See it now, Bogie? 57056
    Liked On: 09-09-2013, 08:25 AM
  11. atpollard
    atpollard liked post by Carnifex On thread : A new village
    I sortof pulled a few tricks. I first tried with the lighting filter (with an alpha channel) and the result was ok but I could not move the houses afterwards. Now I'm back to good old bevel/relief...
    Liked On: 01-09-2013, 10:36 PM
  12. atpollard
    atpollard liked post by Larb On thread : Random Vessel Deckplans
    I've been practicing various sketch-like plans of all kinds of things and I decided to try a few sci-fi ones too. I envisaged this as some kind of tug, transport or some such. It'd pull something...
    Liked On: 11-01-2012, 08:30 AM