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  1. Hi Monks! I just got your message on my 1978 map. Yup, I was heavily-influenced by Tolkein's map of Middle Earth. I drew things pretty much the way he did, only less skillfully. I'm still using this map today, although the locus of my current campaign is one map south as well as the map west of the one south, if you can follow my tortured explanation. :-D
  2. View Conversation
    thanks for the vote!
  3. Heh, cheers fellas- just noticed the notifications. ...almost dead now haha
  4. View Conversation
    I'll add my happy b-day wishes as well, man.
  5. View Conversation
    Happy Birthday
  6. View Conversation
    Happy Birthday!
  7. Volume 3. Ah, yes. I noticed the basin fill was crucial to it, because the results are wildly different without it.
    It produces great results but it doesn't play nice with my model because I have river beds defined, and they get filled in automatically it seems - with the default settings you used in the tut anyway. Having said that, it does bare a good resemblance to what the rivers should be, so maybe it can't be filling in all of the river beds.
    Maybe it prefers to flow across the filled basins, rather than unfilled areas?
    One thing I noticed is that it insisted on flowing in a certain direction, even after I put small hills in it's way to guide it. It actually went through the hills. Maybe the noise was instrumental in that. I did keep it to a minimum- 0.3%. Maybe if the hills were bigger that would change.
    Wilbur never ceases to surprise me though. It's as good as most of the software I use, and better than lots of commercial stuff on the net.
  8. View Conversation
    Did you mean Fun With Wilbur Volume 3 or Fun With Wilbur Volume 5?

    The river finding thingy in Wilbur does a flow computation across the surface and then thresholds that flow to get the "rivers". The resulting images should be pixel-exact. However, any pits in the surface (even single-pixels ones) will result in in correct flow computation because Wilbur doesn't try to run a fluid over the surface (which would fill in the pits and still give rivers), but just calculates the flow field.

    The Basin Fill operation in Wilbur is important for the overall appearance of the surface because it fills in all the little pits, typically before users run the flow computation.
Showing Visitor Messages 1 to 8 of 8
About monks

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Date of Birth
May 3, 1969 (44)
About monks
Location:
Manchester, UK
Software Used:
Photoshop, Global Mapper, World Machine, Wilbur, Leveller, GeoControl, L3DT, GTS, ViewingDale, Terragen2, WinTopo Pro, Outerra

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02-07-2012 05:39 AM
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  1. monks
    monks liked post by iCartographer On thread : Choreographed Cartography - A time-lapse video
    A video recording the process and execution of a recently completed piece of mine. http://www.youtube.com/watch?v=kvcnZFu35xU
    Liked On: 07-06-2013, 04:17 PM
  2. monks
    monks liked post by Chlodowech On thread : Norse Farmstead
    A turf farmhouse and a small church (turf, too) on a hill: (Made in Google SketchUp, rendered with Kerkythea) 55875 The church is the small building on the right side... 55876
    Liked On: 07-06-2013, 12:55 PM
  3. monks
    monks liked post by Miranda Hartrampf On thread : Map of Ashen - help please
    My first WIP, as seen in my signature, is at a stand still. Mostly because I'm in recovery from surgery, and i believe i bit off more then i could chew. So here is Ashen!!!! I'm experimenting...
    Liked On: 07-06-2013, 12:52 PM
  4. monks
    monks liked post by arsheesh On thread : City of Yphyrion - By -Max-
    Map 55625 Created in: Photoshop Review Cities are notorious for being among the more difficult and time consuming of subjects to map. Yet with his most recent Yphyrion piece Max has...
    Liked On: 07-01-2013, 05:26 AM
  5. monks
    monks liked post by arsheesh On thread : Hyranden: The Eastern Lands by TheRedEpic
    Map 55269 Created in: Photoshop Review TheRedEpic (aka Jared Blando) is one our professional artists and his work is of the highest caliber. So it is somewhat of an enigma how this will be...
    Liked On: 07-01-2013, 05:25 AM
  6. monks
    monks liked article by Arcana On : City of Galastan by Blaidd Drwg
    53472 Created in: Photoshop Review This is Blaidd Drwg's second consecutive Cartographers Choice Award, following quick on the heels of his majestic Val Nevan...
    Liked On: 06-10-2013, 11:27 AM
  7. monks
    monks liked post by arsheesh On thread : The Bridge District by Dain
    Map 55160 Created in: Photoshop Review Dain created this piece for issue 7 of the French magazine Casus Belli, but thankfully he also shared it with us as well because it is a fantastic...
    Liked On: 06-10-2013, 11:26 AM
  8. monks
    monks liked post by ravells On thread : Middle Earth DEM Project
    I've just downloaded and tried it out, it's so cool. I can't wait until you have buildings in it too.
    Liked On: 05-08-2013, 04:32 AM
  9. monks
    monks liked post by jezelf On thread : Middle Earth DEM Project
    Hey there! Zbrush is fun yes - just be careful trying to import a mesh of millions in to Max or Maya doesn't kill it! :) - I need to get back to Zbrush, been away from it too long. Lot of video...
    Liked On: 05-07-2013, 05:15 PM
  10. monks
    monks liked article by Arcana On : The City-kingdoms of the Haréshk by vorropohaiah
    53471 Created in: Photoshop Review This is now the second of vorropohaiah's maps to receive a Cartographers Choice Award here at the Guild, and it is easy to understand why. A lot of time...
    Liked On: 05-07-2013, 09:34 AM
  11. monks
    monks liked post by arsheesh On thread : City of Galastan by Blaidd Drwg
    Map 53297 Created in: Photoshop Review This is Blaidd Drwg's second consecutive Cartographers Choice Award, following quick on the heels of his majestic Val Nevan...
    Liked On: 05-07-2013, 09:33 AM
  12. monks
    monks liked post by mearrin69 On thread : Middle Earth DEM Project
    Hi guys. I've looked in on this before but just caught myself up on all of your work. Very nice stuff! Congratulations on getting it released and I look forward to seeing how it develops. I've got...
    Liked On: 02-19-2013, 07:36 PM
  13. monks
    monks liked post by Midgardsormr On thread : Middle Earth DEM Project
    Do you have a plan for curating models as they are added to the world? Are there any markers or anything of the sort in place to indicate where various places are supposed to go? I might be willing...
    Liked On: 02-19-2013, 07:36 PM
  14. monks
    monks liked post by Redrobes On thread : Middle Earth real time 3D world viewer released.
    The 3D terrain and real time viewer which is the combination of the MeDEM (www.me-dem.me.uk) digital elevation modelling of Middle Earth and the Outerra (www.outerra.com) 3D world rendering viewer...
    Liked On: 02-17-2013, 02:25 PM
  15. monks
    monks liked post by Redrobes On thread : Middle Earth DEM Project
    It is done ! We have released the first version of the MeDem data with an Outerra Viewer ! So if you've ever dreamed of flying around Middle-Earth, of sitting by the cool lapping shores of Lindon, of...
    Liked On: 02-16-2013, 03:50 PM
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