Warning: Declaration of vB_ProfileBlock_vBSEOLikes::block_is_enabled() should be compatible with that of vB_ProfileBlock::block_is_enabled() in ..../vbseo/includes/functions_vbseo_ui_profile.php on line 52
View Profile: monks - Cartographers' Guild
Tab Content
More Activity

8 Visitor Messages

  1. Hi Monks! I just got your message on my 1978 map. Yup, I was heavily-influenced by Tolkein's map of Middle Earth. I drew things pretty much the way he did, only less skillfully. I'm still using this map today, although the locus of my current campaign is one map south as well as the map west of the one south, if you can follow my tortured explanation. :-D
  2. View Conversation
    thanks for the vote!
  3. Heh, cheers fellas- just noticed the notifications. ...almost dead now haha
  4. View Conversation
    I'll add my happy b-day wishes as well, man.
  5. View Conversation
    Happy Birthday
  6. View Conversation
    Happy Birthday!
  7. Volume 3. Ah, yes. I noticed the basin fill was crucial to it, because the results are wildly different without it.
    It produces great results but it doesn't play nice with my model because I have river beds defined, and they get filled in automatically it seems - with the default settings you used in the tut anyway. Having said that, it does bare a good resemblance to what the rivers should be, so maybe it can't be filling in all of the river beds.
    Maybe it prefers to flow across the filled basins, rather than unfilled areas?
    One thing I noticed is that it insisted on flowing in a certain direction, even after I put small hills in it's way to guide it. It actually went through the hills. Maybe the noise was instrumental in that. I did keep it to a minimum- 0.3%. Maybe if the hills were bigger that would change.
    Wilbur never ceases to surprise me though. It's as good as most of the software I use, and better than lots of commercial stuff on the net.
  8. View Conversation
    Did you mean Fun With Wilbur Volume 3 or Fun With Wilbur Volume 5?

    The river finding thingy in Wilbur does a flow computation across the surface and then thresholds that flow to get the "rivers". The resulting images should be pixel-exact. However, any pits in the surface (even single-pixels ones) will result in in correct flow computation because Wilbur doesn't try to run a fluid over the surface (which would fill in the pits and still give rivers), but just calculates the flow field.

    The Basin Fill operation in Wilbur is important for the overall appearance of the surface because it fills in all the little pits, typically before users run the flow computation.
Showing Visitor Messages 1 to 8 of 8
About monks

Basic Information

Date of Birth
May 3, 1969 (45)
About monks
Location:
Manchester, UK
Software Used:
Photoshop, Global Mapper, World Machine, Wilbur, Leveller, GeoControl, L3DT, GTS, ViewingDale, Terragen2, WinTopo Pro, Outerra

Statistics


Total Posts
Total Posts
293
Posts Per Day
0.12
Visitor Messages
Total Messages
8
Most Recent Message
02-07-2012 05:39 AM
General Information
Last Activity
07-29-2014 08:03 AM
Join Date
12-10-2007
Referrals
1

20 Friends

  1. aquarits   aquarits is offline

    Guild Adept

    • Send a message via MSN to aquarits
    • Send a message via Skype™ to aquarits
    aquarits
  2. Arandil   Arandil is offline

    Guild Applicant

    Arandil
  3. Ascension   Ascension is offline

    Community Leader

    • Send a message via AIM to Ascension
    Ascension
  4. guyanonymous   guyanonymous is offline

    Guild Artisan

    guyanonymous
  5. jfrazierjr   jfrazierjr is offline

    Community Leader

    jfrazierjr
  6. kenny3   kenny3 is offline

    Guild Applicant

    kenny3
  7. Korash   Korash is offline

    Community Leader

    Korash
  8. Lukc   Lukc is offline

    Community Leader

    Lukc
  9. Lyandra   Lyandra is offline

    Guild Adept

    Lyandra
  10. Midgardsormr   Midgardsormr is online now

    Guild Master

    Midgardsormr
Showing Friends 1 to 10 of 20
Page 1 of 2 12 LastLast
Post Areas

Top Areas Of Posting


11 Likes

  1. aquarits
    aquarits liked post by monks On thread : Middle Earth DEM Project
    :) Working on the terrain to get it ready for models...! Finally had a chance to get it back out of storage. New Outerra release also coming soon. Improved biomes! monks
    Liked On: 02-13-2014, 12:49 PM
  2. Gamerprinter
    Gamerprinter liked post by monks On thread : Middle Earth DEM Project
    Hi, we have an update. We've improved the textures- mainly an alignment fix, and some improvements with vegetation distribution. These look now how they are supposed to look at this stage in...
    Liked On: 02-12-2014, 09:13 PM
  3. Jalyha
    Jalyha liked post by monks On thread : Middle Earth DEM Project
    Hi, we have an update. We've improved the textures- mainly an alignment fix, and some improvements with vegetation distribution. These look now how they are supposed to look at this stage in...
    Liked On: 02-12-2014, 08:46 PM
  4. Jalyha
    Jalyha liked post by monks On thread : Middle Earth DEM Project
    Some piccys of the biomes. This is alpha though since it's a quick hack to preview a texture we kinda had lying around. 599725997359974 599755997659977 599785997959980 599815998259983
    Liked On: 01-28-2014, 01:20 PM
  5. aquarits
    aquarits liked post by monks On thread : Middle Earth DEM Project
    Been fiddling with Max, going thorugh tuts and stuff. Building facade using displacement maps: 55254 Procedural rock made in Max, in Outerra 55255 monks
    Liked On: 09-24-2013, 07:45 PM
  6. Thorf
    Thorf liked post by monks On thread : Middle Earth DEM Project
    Hi Jez, if you're using FT then you'll pretty much have everything regards terrain that you need. I have a copy of the latest version as well, but not used if for a wee while. We use real satellite...
    Liked On: 08-01-2013, 08:33 PM
  7. aquarits
    aquarits liked post by monks On thread : Middle Earth DEM Project
    Hi Jez, if you're using FT then you'll pretty much have everything regards terrain that you need. I have a copy of the latest version as well, but not used if for a wee while. We use real satellite...
    Liked On: 05-03-2013, 09:30 PM
  8. ravells
    ravells liked post by monks On thread : Middle Earth DEM Project
    :-D ...Outerra is looking better and better all the time. The latest textures, tree colouration and rocks are a nice improvement. I think the single biggest improvemtnts will be the biomes. I happen...
    Liked On: 05-03-2013, 09:19 PM
  9. aquarits
    aquarits liked post by monks On thread : Middle Earth DEM Project
    Hey dudes, been away for some time. Been banging my head against Terragen 2 for the last couple of nights. Finally got a couple of basic things sussed. Here's the first of a series of images I'm...
    Liked On: 02-11-2013, 12:50 PM
  10. aquarits
    aquarits liked post by monks On thread : Middle Earth DEM Project
    Hi, monks from ME-DEM here. This is a series of zooms taken in World Machine Pro 2.0 beta's Explorer mode (in which you get to fly about your terrain!). The terrain is the Misty Mountains from...
    Liked On: 02-11-2013, 12:47 PM
  11. Vellum
    Vellum liked post by monks On thread : Middle Earth DEM Project
    Hey, we're going to release the demo very soon...! The build is done and good to roll. In the meantime here's a few pics from both the GTS texturer and from Outerra. Once Outerra's biomes come online...
    Liked On: 02-11-2013, 09:33 AM