I think the coastlines look good. A nice look that blends with the rest of the map. What puzzles me is the capitalization conventions in names. At first, I thought you were doing initial word only...
Liked On: 05-14-2013, 03:23 AM
What kind of city? For a fantasy city, the population breaks down into: Drunk barroom brawlers 15% Barkeeps 1% Barmaids 2% Beggars 12% Town Guards 4% Mysterious Strangers 2% Harlots 10%...
Liked On: 05-13-2013, 02:45 PM
What kind of city? For a fantasy city, the population breaks down into: Drunk barroom brawlers 15% Barkeeps 1% Barmaids 2% Beggars 12% Town Guards 4% Mysterious Strangers 2% Harlots 10%...
Liked On: 05-12-2013, 06:57 PM
What kind of city? For a fantasy city, the population breaks down into: Drunk barroom brawlers 15% Barkeeps 1% Barmaids 2% Beggars 12% Town Guards 4% Mysterious Strangers 2% Harlots 10%...
Liked On: 05-08-2013, 11:11 AM
Interesting style developing here. I agree it has some elements of modern mapping, but I think that inevitable if the map emphasizes roads. I prefer the version with forests.
Liked On: 05-04-2013, 05:35 PM
You still have a typo in the map key text: "sinse" s/b "since".
Liked On: 03-16-2013, 07:33 AM
Thanks to the miracle of the Internet, you can easily reference existing summaries (e.g., Heraldry (http://www.internationalheraldry.com/)). You might find that easier than recreating the work,...
Liked On: 01-24-2013, 10:13 AM
I'd say it is a quite decent start. Yes, rivers could be curvier, but they aren't doing anything unnatural. This could easily represent the geographical knowledge of someone in the setting, without...
Liked On: 01-19-2013, 08:11 AM