
Ok so we have the points, lets make a mesh - a polygon model of the building. In MeshLab clean up some of the stray points. You can do that by selecting points and deleting them. The selection icon is the one with three dots and the cursor arrow. Click that and drag out a box over some points and they turn red to show they are selected. The delete is on the far right which is the three dots and a triangle with a big X through it.
Once you have the vertices for the building without
So you have run the app and got the model out and extracted the text file of points which should look like this...
and this...
Code:11.533901 6.104121 9.604865 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.953364 -2.537618 10.625220 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 11.532170 6.103600 9.600652 0.000000 0.000000 0.000000
So this Insight3D is a gem of an app. You can find it here:
http://insight3d.sourceforge.net/
As stated on the page "it hopes to be "Photosynth + Canoma". Or "boujou + Imagemodeler". But it's also free and opensource (GNU AGPL 3)" - ok thats me sold then... Its not quite up to the mentioned apps but its heading in the right direction and seemed very stable to me. At this point its not super user interface easy but once you have run it through a few times then its not
I thought I would start a blog about some tech stuff that I have mentioned in the past on various posts but I thought it would be better if I brought it all together. I don't expect that this will be relevant to many people but I am forever surprised by the few who do post in some amazing related links to the bizarre stuff that I post sometimes and these make it all the more worthwhile. I think within these posts will be some gems and some of it will seem a little extreme now but in a few months
So providing you come up with something that fits the bill then it would be alright. I have run a simulation and got it to predict where the rivers would be based on some rainfall. I set it up so...
Liked On: 06-06-2013, 12:01 AM
We have had so much talk on this subject and so many maps fail this point that there is a River Police badge now for officers of the CGuild to catch miscreants in the process of making a map with...
Liked On: 05-21-2013, 02:30 AM
I have been a bit busy to be picking through the guild posts lately but these are some beauts ! I think they made the right choice when they hired you to do these maps. I didnt realize that you had...
Liked On: 03-14-2013, 11:35 AM
The 3D terrain and real time viewer which is the combination of the MeDEM (www.me-dem.me.uk) digital elevation modelling of Middle Earth and the Outerra (www.outerra.com) 3D world rendering viewer...
Liked On: 02-18-2013, 12:20 PM
The 3D terrain and real time viewer which is the combination of the MeDEM (www.me-dem.me.uk) digital elevation modelling of Middle Earth and the Outerra (www.outerra.com) 3D world rendering viewer...
Liked On: 02-17-2013, 02:25 PM
It is done ! We have released the first version of the MeDem data with an Outerra Viewer ! So if you've ever dreamed of flying around Middle-Earth, of sitting by the cool lapping shores of Lindon, of...
Liked On: 02-17-2013, 10:30 AM
It is done ! We have released the first version of the MeDem data with an Outerra Viewer ! So if you've ever dreamed of flying around Middle-Earth, of sitting by the cool lapping shores of Lindon, of...
Liked On: 02-16-2013, 03:50 PM
So providing you come up with something that fits the bill then it would be alright. I have run a simulation and got it to predict where the rivers would be based on some rainfall. I set it up so...
Liked On: 02-14-2013, 09:02 AM
In my example there are two exits off of the map where water could reach the sea. I am going to show later that water will chose just one of these. If you put down your rivers so that they followed...
Liked On: 02-14-2013, 09:02 AM
If I mark on this map where the catchment areas will be and the direction of water within them then you will see that it will flow towards the middle where there will be some uncertainty about what...
Liked On: 02-14-2013, 09:02 AM
Ok so far this has been said before so I will show an example of what this means and hope that the example will help people get their rivers is better shape. I want to make a terrain. To start...
Liked On: 02-14-2013, 09:02 AM
We have had so much talk on this subject and so many maps fail this point that there is a River Police badge now for officers of the CGuild to catch miscreants in the process of making a map with...
Liked On: 01-31-2013, 06:31 AM
So providing you come up with something that fits the bill then it would be alright. I have run a simulation and got it to predict where the rivers would be based on some rainfall. I set it up so...
Liked On: 01-09-2013, 09:14 AM
We have had so much talk on this subject and so many maps fail this point that there is a River Police badge now for officers of the CGuild to catch miscreants in the process of making a map with...
Liked On: 01-05-2013, 05:52 PM
So providing you come up with something that fits the bill then it would be alright. I have run a simulation and got it to predict where the rivers would be based on some rainfall. I set it up so...
Liked On: 01-01-2013, 01:34 AM